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Steam News18 August 202510mo ago

Ravenous Horde Releases November 6th!

Fellow Hunters, I'm pleased to let you all know that Ravenous Horde is set to release November 6th! The game will be available around approximately 10AM CEST.

In this update3

Full notes

Full Ravenous Horde update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions5 changes0 removals
  • Server
  • Gameplay
  • Balance
  • Compatibility
  • Maps
  • Performance
changedFrom that point on the server tools should also become available for you to deploy, and the demo will be taken down. (Any progress made on the demo will carry over to the main game.)
changedWhat has been doneZombie AI has been improved to wait a bit when they get near you, they won't instantly melee or explode anymore but rather give you some time to get away.
changedWhat has been doneZombie AI has its health reduced at the round start, but the amount of zombies that spawn over time is greatly increased so it feels actually like a horde.
addedWhat has been doneTraps now have an icon on the minimap.
changedWhat has been doneWhen you upgrade a weapon it's clearly shown what benefits you get.
addedWhat has been doneAll perks that could be added have been added. (see pics below)

Ravenous Horde changes

changedFrom that point on the server tools should also become available for you to deploy, and the demo will be taken down. (Any progress made on the demo will carry over to the main game.)
changedZombie AI has been improved to wait a bit when they get near you, they won't instantly melee or explode anymore but rather give you some time to get away.
changedZombie AI has its health reduced at the round start, but the amount of zombies that spawn over time is greatly increased so it feels actually like a horde.
addedTraps now have an icon on the minimap.
changedWhen you upgrade a weapon it's clearly shown what benefits you get.

Fellow Hunters,

I'm pleased to let you all know that Ravenous Horde is set to release November 6th! The game will be available around approximately 10AM CEST. (1AM PDT / 4AM EDT)

From that point on the server tools should also become available for you to deploy, and the demo will be taken down. (Any progress made on the demo will carry over to the main game.)

What has been done

Here's a shortlist, not everything done is on this list:

  • Zombie AI has been improved to wait a bit when they get near you, they won't instantly melee or explode anymore but rather give you some time to get away.

  • Zombie AI has its health reduced at the round start, but the amount of zombies that spawn over time is greatly increased so it feels actually like a horde.

  • Traps now have an icon on the minimap.

  • You now get 3 bonus objectives on every round, these are personal and randomized and will give you 1000 extra XP per completed objective.

  • When you upgrade a weapon it's clearly shown what benefits you get.

  • Round ending is now clearer and not as abrupt.

  • All perks that could be added have been added. (see pics below)

  • Controller support has been added! (Steamdeck yet to be tested for performance etc.)

    (The incendiary mine perk makes good work of large zombie groups)

    (If you have the flamethrower sentry attachment perk, your sentry will look different too!)

Things left to do

  • Add achievements.

  • Send over all non-localized texts to be localized.

  • Add a minigun for the last hunter.

  • Add probably 2 more maps for now, it's going to be a tight schedule.

  • Add more server controls for those who own a server, such as the ability to kick/ban players, designate moderators etc.

One more Demo update

When the localized texts are done I'll update the demo. You'll have more performance and improved/balanced gameplay. I'm estimating this will happen around the end of August.

Thanks for all the support so far!

  • Rinke

Source

Steam News / 18 August 2025

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