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Steam News12 June 202624d ago

New Island Preview - EA37

Hey everyone! For the past few months the team has been working on refining the game’s artstyle. You might have noticed this in our release art, new weapons and reworks of UI elements in the menu and for arcade mode.

Full notes

Full Ravenfield update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

0 fixes3 additions1 change0 removals
  • UI and audio
  • Maps
  • Gameplay
addedFor the past few months the team has been working on refining the game’s artstyle. You might have noticed this in our release art, new weapons and reworks of UI elements in the menu and for arcade mode. Today we are happy to show off how a map looks in this new style with a new-and-improved take on Island in EA37!
addedTogether with the team, I have recreated the artstyle from the ground up (no pun intended ;D) with new terrain materials, reworked game assets and redefined layouts with new paths and areas. My goal has been to create a more intentional environment with a more defined and cohesive feel. I think that this new style also enhances the gameplay experience by providing a clear path to objectives.
changedThe Island map has been my main focus for the last few months and we have decided to release a preview in time for my graduation. While we’re still at work refining this version of Island, we wanted to share an early version in today’s update.
addedWe hope you are as excited as we are and that you’ll enjoy this fresh new look for Island!

Ravenfield changes

addedFor the past few months the team has been working on refining the game’s artstyle. You might have noticed this in our release art, new weapons and reworks of UI elements in the menu and for arcade mode. Today we are happy to show off how a map looks in this new style with a new-and-improved take on Island in EA37!
addedTogether with the team, I have recreated the artstyle from the ground up (no pun intended ;D) with new terrain materials, reworked game assets and redefined layouts with new paths and areas. My goal has been to create a more intentional environment with a more defined and cohesive feel. I think that this new style also enhances the gameplay experience by providing a clear path to objectives.
changedThe Island map has been my main focus for the last few months and we have decided to release a preview in time for my graduation. While we’re still at work refining this version of Island, we wanted to share an early version in today’s update.
addedWe hope you are as excited as we are and that you’ll enjoy this fresh new look for Island!

For the past few months the team has been working on refining the game’s artstyle. You might have noticed this in our release art, new weapons and reworks of UI elements in the menu and for arcade mode. Today we are happy to show off how a map looks in this new style with a new-and-improved take on Island in EA37!

Fun Fact :D : This post is written by Aina, game dev student and the artist behind this redesign of Island, soon to be a fulltime member of the Ravenfield team! You can see me hard at work directing grunts in the update art :D

Together with the team, I have recreated the artstyle from the ground up (no pun intended ;D) with new terrain materials, reworked game assets and redefined layouts with new paths and areas. My goal has been to create a more intentional environment with a more defined and cohesive feel. I think that this new style also enhances the gameplay experience by providing a clear path to objectives.

The Island map has been my main focus for the last few months and we have decided to release a preview in time for my graduation. While we’re still at work refining this version of Island, we wanted to share an early version in today’s update.

We hope you are as excited as we are and that you’ll enjoy this fresh new look for Island!

/Aina and the Ravenfield team

Source

Steam News / 12 June 2026

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