Full notes
Full Rave Heart+ update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! The day is finally here. Rave Heart+ is now available to download on Steam!
What changed
- Gameplay
- UI and audio
- Maps
- Balance
Rave Heart+ changes
If you already had the game in your library, you only need to update it.
Please keep in mind that save files from previous versions are not compatible, so if you want to experience the new content, you will need to start a new playthrough.
Here are the new features included in this version:
Brand new character portrait arts and message busts for main characters and important NPCs alike. By Artist: Surya Raka (https://x.com/SuryaxRaka)
Brand new CG arts for many key scenes. Also by Surya Raka.
Brand new battle sprites for all of the playable party members. By Artist: KIPLIKED (https://x.com/KIPLIKED)
Brand new main character map sprites + battle sprites for all enemies.
Brand new OST by composers: Mijil Satria, Elrond504, Irene Chan, and Oofator.
- Brand new characterNocturna, fully integrated into the story and the gameplay with a new boss fight, and a new important NPC that comes along with this update: her sister Flora.
All playable characters and important enemy bosses are now voiced by talented VAs during battles and important cutscenes.
New UI Windowskin and menu screen.
Steam Cloud support. Your save files will be linked to your Steam account.
New achievements.
Enemies are now touch-encounters. No more random encounters.
Turns are now counted as per "Slots". Slots are individual actions each battler (ally/enemy) take in the turn order. So for example, Poisons lasts for 20 Slots in a target, that means it will take up to 20 individual battlers (ally/enemy) taking their actions in the turn-order (Slots) before Poison wears off.
Bosses can now be affected by all kinds of states, but states' slots duration will be reduced when applied on bosses.
Tech type enemies/bosses are immune to many states such as Conversion, Poison, Confusion, Silence, Blind. - Poison damage will no longer K.O.
Bosses will no longer have forced actions when reaching a certain threshhold in their HP, making them follow the CTB or Turn Order more fairly.
All Physical Attacks, now have 100% accuracy by default, for both players and enemies. Accuracy and Evasion modifiers will only depend on certain states (Blind and Evasion Buff) or items/accessories that boost Evasion chance.
Astral Zone Changes: There will now be a text indicator for how many Astral Orbs you've gethered and how much is left within each Astral Zone. Astral Entities will now individually freeze themselves for 2 seconds shortly after harming Ellemine, giving Ellemine more space to escape if she gets harmed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
