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Steam News28 January 20233y ago

Bugfixes, Optimization & Balance Update: January 27th, 2023

January 27th 2023 Update Another quick patch for you all, with some much-needed fixes and balance updates!

Full notes

Full Ravage Road update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition6 changes0 removals
  • Balance
  • Fixes
  • Gameplay
  • Performance
changedAnother quick patch for you all, with some much-needed fixes and balance updates!
fixedFixed a bug that was causing some players to be killable during potion use
fixedFixed a bug that caused Bugbear ammo to get eternally stuck at the ends of paths when they were concluding at another path's end
fixedFixed a bug preventing players from being able to unlock the achievements for defeating the first two bosses
fixedFixed a bug unlocking the "It Takes A Village" achievement incorrectly
addedThe codex can now be scrolled through using W and S and up and down arrow keys

Ravage Road changes

changedAnother quick patch for you all, with some much-needed fixes and balance updates!
fixedFixed a bug that was causing some players to be killable during potion use
fixedFixed a bug that caused Bugbear ammo to get eternally stuck at the ends of paths when they were concluding at another path's end
fixedFixed a bug preventing players from being able to unlock the achievements for defeating the first two bosses
fixedFixed a bug unlocking the "It Takes A Village" achievement incorrectly

January 27th 2023 Update

Another quick patch for you all, with some much-needed fixes and balance updates!

Bugfixes

  • Fixed a bug that was causing some players to be killable during potion use

  • Fixed a bug that caused Bugbear ammo to get eternally stuck at the ends of paths when they were concluding at another path's end

  • Fixed a bug preventing players from being able to unlock the achievements for defeating the first two bosses

  • Fixed a bug unlocking the "It Takes A Village" achievement incorrectly

  • The codex can now be scrolled through using W and S and up and down arrow keys

  • Bugbear ammo now randomizes which path it follows

Optimization

  • Particle effects for dragonfire, frost breath and hag particles have been converted from CPU to GPU type particles, which should reduce lag in late game with lots of these towers

  • Fixed a bug where towers weren't removing enemy units from their list of possible targets when that enemy died, causing them to accumulate massive lists of potential targets they were combing through, which should address lag spikes happening when towers looked for new targets

Balance Tweaks

  • Mountain tiles now give towers built there a free +1 boost to range - yes, even fully maxed towers, making a +3 range boost possible with the use of mountain tiles

  • Swamp tiles now give Hag towers a free +1 boost to damage - again, with a possibility of getting up to +3

Known Bugs and Future Fixes

  • We're still investigating a case of an update resulting in lost progress - this shouldn't be happening so if something similar happens to you, please let us know in the Bug Reports forum

  • The ability to save midway through a run is still something we're looking into, and figuring out how it could be implemented

  • The battle to optimize the game is an ongoing one! Expect further optimizations with each coming update.

Hopefully these tweaks help make the late game run more smoothly and give you some more reasons to use the various land tiles, as well as more interesting possible strategies around ways to build your defenses. As always, if you encounter any bugs we'd be very grateful if you let us know in the Bug Report forum, and if you have suggestions or requests for features or tweaks, feedback is always welcome!

Source

Steam News / 28 January 2023

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