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Steam News12 December 20223y ago

Feature Update Plus Bugfixes: December 11th 2022

December 11th 2022 Update This update includes several new features as well as several bugfixes. New Features: The Frostwyrm unit has been added!

Full notes

Full Ravage Road update

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What changed

1 fix4 additions3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedThis update includes several new features as well as several bugfixes.
addedNew Features:
addedThe Frostwyrm unit has been added! It deals a very tiny amount of AOE cone damage, but more importantly, applies a slow that accumulates over time. These guys are especially nasty in groups of 2 or 3 to target the same chokepoint. (Please note balance tweaks are ongoing... feedback is always welcome!)
addedThe Goldsmith merchant has been added! You can unlock this merchant in the skill tree - he has a 1 in 3 chance of spawning if you've accumulated 2500 gold or more and will offer you a trade of 2500 gold coins for one Crown. Each time you make this trade, his cost permanently goes up by 250 gold.
changedThe Save File setup has been improved such that going forward, changes to the safe file configuration won't force a hard reset of player progress!
fixedFixed a visual bug where sometimes in 3x speed units would move backwards or sideways - Optimization around enemy spawning and ammo spawning code has been implemented to reduce lag - Fixed a bug where card price displayed incorrectly in the Marketplace UI - Dragonfire particle effect opacity has been adjusted for better visibility and visual clarity - T-shaped lava tiles now have the same bubbling lava effect as other lava tiles when an enemy walks through - Dragon sound effects on fire are working again - Fixed a bug where sometimes a Wizard's freeze spell didn't end when the Wizard was killed - Fixed a bug where the game would crash if you right clicked to exit out of a land tile placement - Fixed a bug where opening or closing an enemy info panel could interrupt the "got a Crown" animation, resulting in a Crown stuck somewhere on the screen

December 11th 2022 Update

This update includes several new features as well as several bugfixes.

New Features:

The Frostwyrm unit has been added! It deals a very tiny amount of AOE cone damage, but more importantly, applies a slow that accumulates over time. These guys are especially nasty in groups of 2 or 3 to target the same chokepoint. (Please note balance tweaks are ongoing... feedback is always welcome!)

The Goldsmith merchant has been added! You can unlock this merchant in the skill tree - he has a 1 in 3 chance of spawning if you've accumulated 2500 gold or more and will offer you a trade of 2500 gold coins for one Crown. Each time you make this trade, his cost permanently goes up by 250 gold.

The Save File setup has been improved such that going forward, changes to the safe file configuration won't force a hard reset of player progress!

Bug Fixes:

  • Fixed a visual bug where sometimes in 3x speed units would move backwards or sideways - Optimization around enemy spawning and ammo spawning code has been implemented to reduce lag - Fixed a bug where card price displayed incorrectly in the Marketplace UI - Dragonfire particle effect opacity has been adjusted for better visibility and visual clarity - T-shaped lava tiles now have the same bubbling lava effect as other lava tiles when an enemy walks through - Dragon sound effects on fire are working again - Fixed a bug where sometimes a Wizard's freeze spell didn't end when the Wizard was killed - Fixed a bug where the game would crash if you right clicked to exit out of a land tile placement - Fixed a bug where opening or closing an enemy info panel could interrupt the "got a Crown" animation, resulting in a Crown stuck somewhere on the screen

Balance Adjustments

  • Bugbear ammo now runs out after hitting 4 units - The total HP of the Godking boss has been nerfed slightly - Enemy HP scaling post wave 50 has been slightly increased

Source

Steam News / 12 December 2022

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