Full notes
Full RATUZ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Ratuz - Patch Notes
Hello everyone,
After a few years, we're releasing a new update for Ratuz! It includes several improvements and bug fixes based on your feedback. As we've returned to our full-time jobs, we haven't been able to work on game development as much as we would like.
This year, we started working on a new game and hope to release it by the end of the year if possible.
Here’s a summary of this update:
Key Improvements:
* All endings are now unlocked after you finish the game for the first time.
* If you accidentally kill an NPC, you can now return to the last checkpoint and try for a different outcome.
* Added new checkpoints for smoother progression.
* Improved visual cues for puzzles.
* Enhanced enemy AI.
* Added a death counter and gameplay timer to the end-game screen.
* Rebalanced difficulty in several areas.
* Added new death animations.
Bug Fixes:
* Fixed a bug that could block game progress.
* Resolved several collision and movement issues.
* Fixed audio bugs.
* Corrected visual glitches with NPCs and interface elements.
Thanks for your continued support! We hope you enjoy the update.
Source
Changelog.gg summarizes and formats this update. How we read updates.
