Friends, we want to tell you about a new update cycle. Every month, we make a major update, by our standards. By January, we want to implement one of the Skirmish modes - the defense line.
Full notes
Full Ratten Reich update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions3 changes0 removals
Gameplay
Performance
UI and audio
Balance
addedFriends, we want to tell you about a new update cycle. Every month, we make a major update, by our standards. By January, we want to implement one of the Skirmish modes - the defense line. For this, we have developed a roadmap.
addedIt consists of 4 points: 1) The veterancy system, we have already implemented it and built it into the game last month. It will allow your units to become stronger in battle, which will help you in the Skirmish mode. 2) Today, we added Sappers and the ability to mine and defuse mines in the game. Now it is not very useful, however, in the defense mode and in future missions - it will be an important strategic tool. 3) Next month, we plan to give you the ability to fortify captured points, place guns and small fortifications on them, so that you can defend your game points. 4) In January, we plan to introduce Skirmish – Frontline mode. This is a mode in which you will be able to fight waves of enemies, using all the necessary mechanics that we are implementing.
changedRefactoring: Runtime stability
addedNew Features: Ability to place and remove landmines with a new Engineer class unit Units moves to the target location of their order before activation (engineer landmine abilities and medic healing spot ability)
changedBug Fixes: Ability tooltip text sometimes doesn't fit into ability tooltip widget
changedWe hope you will support us with good reviews and give us a chance to move forward. We are trying very hard.
Ratten Reich changes
addedFriends, we want to tell you about a new update cycle. Every month, we make a major update, by our standards. By January, we want to implement one of the Skirmish modes - the defense line. For this, we have developed a roadmap.
addedIt consists of 4 points: 1) The veterancy system, we have already implemented it and built it into the game last month. It will allow your units to become stronger in battle, which will help you in the Skirmish mode. 2) Today, we added Sappers and the ability to mine and defuse mines in the game. Now it is not very useful, however, in the defense mode and in future missions - it will be an important strategic tool. 3) Next month, we plan to give you the ability to fortify captured points, place guns and small fortifications on them, so that you can defend your game points. 4) In January, we plan to introduce Skirmish – Frontline mode. This is a mode in which you will be able to fight waves of enemies, using all the necessary mechanics that we are implementing.
changedRefactoring: Runtime stability
addedNew Features: Ability to place and remove landmines with a new Engineer class unit Units moves to the target location of their order before activation (engineer landmine abilities and medic healing spot ability)
changedBug Fixes: Ability tooltip text sometimes doesn't fit into ability tooltip widget
Friends, we want to tell you about a new update cycle. Every month, we make a major update, by our standards. By January, we want to implement one of the Skirmish modes - the defense line. For this, we have developed a roadmap.
It consists of 4 points: 1) The veterancy system, we have already implemented it and built it into the game last month. It will allow your units to become stronger in battle, which will help you in the Skirmish mode. 2) Today, we added Sappers and the ability to mine and defuse mines in the game. Now it is not very useful, however, in the defense mode and in future missions - it will be an important strategic tool. 3) Next month, we plan to give you the ability to fortify captured points, place guns and small fortifications on them, so that you can defend your game points. 4) In January, we plan to introduce Skirmish – Frontline mode. This is a mode in which you will be able to fight waves of enemies, using all the necessary mechanics that we are implementing.
Briefly about the innovations
Refactoring: Runtime stability
New Features: Ability to place and remove landmines with a new Engineer class unit Units moves to the target location of their order before activation (engineer landmine abilities and medic healing spot ability)
Bug Fixes: Ability tooltip text sometimes doesn't fit into ability tooltip widget
Minor: Own/enemy landmines highlight
We hope you will support us with good reviews and give us a chance to move forward. We are trying very hard.