Full notes
Full Rats, Bats, and Bones update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Workshop
Rats, Bats, and Bones changes
Happy Halloween! Rats, Bats, and Bones is now out of Early Access with this version 1.0.0 release!
Thank you so much to everyone who has supported the game during Early Access and especially to those who gave feedback and helped spread the word. You all rock!
Version 1.0.0 release notes:
Rats, Bats, and Bones is out of Early Access!
Act III is here with 15 new levels and blistering new level art!
Several new scary monsters!
4 New traps:
Blunderbuss - A gun that fires a wide spread of bullets.
Scythe - A sharp blade that constantly sweeps back and forth.
Feedback Field - Prevents enemy magic spells by zapping them with holy energy.
Frost Trap - Shoots frost to slows enemies. Upgrade it to freeze those with armor.
8 new special unlockables that give *permanent* bonuses!
3 new songs for Act III!
All previous music has been remastered.
Fixes and Changes:
Improved performance when there are lots of monsters on the screen.
Player can now prepare a total of 10 traps (was 9).
Lots and lots of balance tweaks.
Most level layouts have been modified.
Most levels now have more enemies but you are given more scrap.
Later levels in Act 2 are not so punishingly difficult.
Workshop screen now has 4 pages for unlockables, separated by type.
Added nice shaded edges for levels.
Dart trap changed to only fire if it sees a monster. It will slowly recharge over time.
Burning enemies cannot regenerate.
Added screen shake effect when crystal is damaged.
Added a few subtle UI special effects.
Revenant is now brown for better clarity.
Sound effects are now handled so not too many will be played all at once.
Added more Steam achievements.
Fixed bug where prepared traps list could save out of order.
Fixed bug where Lantern’s ghost blocking upgrade was not working properly.
Fixed trap reset animations sometimes getting out of sync.
Fixed various bugs caused by reanimated skeletons.
Fixed bug where selected trap panel not properly resetting.
Fixed bug where unaffordable traps could still be selected by number keys.
Fixed bug where monster kills might not record for older profiles.
Fixed bug where warlocks tried to heal dead bodies.
Fixed rare bug where some monsters would not give scrap on death.
Weather particle effects no longer display outside of the level.
...and lots more!
Source
Changelog.gg summarizes and formats this update. How we read updates.
