Full notes
Full Ratropolis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Fixes
- Events
- Gameplay
- Security
Ratropolis changes
Official Release announcement
Early Access will be over at 22th December. The price of Ratropolis will slightly increase after the date. *Please notice that the date on which price increases is different.
Localization
Fixed some text misinterpretation
We've added localization for French, Deutsch, Russian, Polish, Portuguese and Spanish. (But quality is very bad. Sorry about it and I will quickly communicate with the translation company and revise it. ːsteamsadː We're planning translate again. )
Bug Fixes
Fixed a bug that caused enlarged [Toad Predator]s to overlap and hide its buff icons
Fixed a bug that caused upgraded [Ratopia] to omit a 'Lv2' text
Fixed a bug that incorrectly displayed [Warehouse]'s effect range
Fixed a bug that caused [Weasel Cannoneer] to appear in the opposite direction of [Weasel Officer]
Fixed a bug that caused [Weasel Striker] and [Weasel Ironhide] to overlap and hide player units(rats)
Fixed a bug that caused some Cards to incorrectly display Current Values when you duplicate Cards via [Ancient Artifacts] Event
Fixed a bug that caused [Sea Fort] to display its range on river
Fixed a bug that prevented [Hunting Tower] from dealing DMG
Fixed a bug that caused [Vault(Lv2)] to add [Vault] to player hands
Fixed a bug tha caused [Smuggle] to get a [???] for players
Fixed a bug that caused [Lizard Marine]s to land mid-air in some situations
Fixed a bug that caused Weasels and Basilisks to not surround the City Hall when you lose a game in the Coast
Fixed a bug that caused errors when you construct Buildings with [Guerilla] Advisor
Fixed a bug that incorrectly displayed [Assassinate]'s Current Value
Fixed a bug that caused [Re-use] to not work properly with [Heroify]
Fixed a bug that caused [Patrol] to not return Ratizens
Fixed a bug that prevented some Unlockable Cards from appearing in-game after being unlocked
Fixed a bug that prevented [Sculptor] from applying its effect to some Buildings
Fixed a bug that caused [Summon Mastery] to not work properly with [Acolyte]
Fixed a bug that caused [Challenge] to not increase Leader Level
Fixed a bug that caused [Medic] to deal DMG to enemies
Gameplay
Improved [Defensive Wall] and some Buildings' image
Improved Forest and Coast's background image
Added SFX to some Cards when played
[Plague Banerat]s now appear if you do not attack enemies for too long at Wave 30
- [Sculptor] AdvisorProduction Time reduction increased (50% -> 80%)
- [Jailor] AdvisorNotoriety Cost reduction increased (50% -> 80%)
- [Blacksmith] AdvisorATK bonus decreased (25% -> 20%)
- [Assistant] AdvisorMax HP bonus decreased (25% -> 20%)
- [Commander] AdvisorATK bonus decreased (2 -> 1), Max HP bonus decreased (8 -> 4)
- [Weasel Striker] EnemyMax HP decreased (28 -> 24), ATK decreased (4 -> 3)
- [Weasel Ironhide] EnemyMax HP decreased (130 -> 110), ATK decreased (11 -> 8)
[Weasel Tank] Enemy: Max HP decreased (1200 -> 1000), ATK decreased (9 -> 7)
Gameplay-balancing has been done based on W/L ratio for each Leader. The Merchant and the Scientist's Cards have been primarily adjusted, and the next patch will mostly address the Shaman, the Navigator, and the Scientist (again). Not enough gameplay data for the latter three has been collected, so we would appreciate it if you gave them a spin!
- [Festival]Cost increased (27 -> 54)
- [Fletcher]Max HP increased (5 -> 7)
[Gather]:Gold gain increased (40 -> 50)
- [Change]Cost decreased (36 -> 20)
- [Renaissance]Cost decreased (36 -> 20)
- [Push]Cost decreased (16 -> 10)
- [Convoy]Card draw increased (3 -> 5)
- [Mercenary], [Marauder], [Wandering Knight], [Brotherhood], [Caravan Master]Service Time increased (60 -> 80)
- [Golden Company], [Golden Archer]Service Time increased (40 -> 60)
- [Inn]Service Time bonus increased (30 -> 40)
- [Hire]Cost decreased (33 -> 12)
- [Caravan]Cost decreased (24 -> 20)
- [Loan]Gold gain increased (150 -> 200)
- [Silver]Gold gain increased (60 -> 80)
- [Propaganda]Duration increased (10 -> 20)
- [Night Watch]ATK decreased (4 -> 3), Max HP increasd (20 -> 32)
[Hunt]: now a General-exclusive Card
- [Bounty Hunt]Cost increased (60 -> 80)
- [Guarantee]Cost decreased (8 -> 0)
- [Security Center]Production Time reduction decreased (2 -> 1)
- [Immortal]Ratizen Cost increased (2 -> 3)
- [Arena]Cost increased (344 -> 380), DMG penalty increased (50% -> 60%)
- [Lancer]Max HP increased (50 -> 65), Move Speed reduction increased (15% -> 30%)
- [Cataphract]Max Enemies Hit per AOE-attack decreased (5 -> 3)
- [Bannerrat]Move Speed bonus decreased (30 -> 20)
- [Triumphal Arch]ATK bonus increased (50% -> 100%), Duration decreased (15s -> 10s)
- [Horn]ATK bonus decreased (5 -> 3)
- [Armory]Rarity decreased (Epic -> Rare), Cost increased (88 -> 180)
- [Speech]Cost increased (72 -> 90)
- [Defensive Position]Duration decreased (15 -> 10)
- [Courtyard]Rarity increased (Rare -> Epic), Cost decreased (240 -> 120), Ratizen bonus decreased (2 -> 1)
- [Camp]Cost increased (74 -> 90)
- [Fortress]Cost increased (375 -> 415)
- [Leadership]Cost increased (75 -> 125)
- [Rage]Duration decreased (15 -> 10)
- [Barracks]Production Time decreased (120 -> 60), Growth bonus decreased (10 -> 4)
- [Academy]Rarity increased (Rare -> Legendary), Cost increased (225 -> 350)
- [Ballista]DMG decreased (20 -> 16)
- [Shooting Range]Cost increased (332 -> 380)
- [Ammo Depot]Rarity decreased (Epic -> Rare), Cost increased (127 -> 170)
- [Scorpion Factory]Production Time decreased (80 -> 60), Cost decreased (108 -> 80)
- [Mangonel Factory]Production Time increased (100 -> 120), Cost decreased (234 -> 190)
- [Flametank Factory]Production Time increased (120 -> 180), Cost decreased (354 -> 280)
- [Scorpion]Max Piercing Count per attack (for Upgraded version) increased (3 -> 5)
- [Mangonel]Stun Duration (for Upgraded version) increased (1s -> 2s)
- [Static]DMG increased (1 -> 2)
- [Spy]Cost decreased (32 -> 20)
- [Generate]Gold gain increased (40 -> 60)
- [Mining Ratron]Cost decreased (36 -> 30), ATK increased (3 -> 4)
- [Generator]Production Time decreased (120 -> 60)
- [Temple]Cost increased (381 -> 420)
- [Holy Crab]Cost decreased (50 -> 40)
- [Talisman]Cost decreased (60 -> 50)
- [Rat In The Box]Stock bonus increased (1 -> 2)
- [Cleanup]Gold gain increased (30 -> 40)
- [Rum]Gold gain increased (60 -> 80)
- [Paddling]Card draw increased (3 -> 4)
[Auction]: Cost increased (20 -> 50), Gold gain increased (10 -> 20)
We've adjusted some Event Choices so their Pick Rates would be more balanced.
- [A Collapsed City] Event ChoiceGold gain increased (150 -> 300)
- [Tree Hideout] Event Choice[House] Cards gain increased (2 -> 3)
- [Engaging Area] Event ChoiceWave Cycle penalty decreased (5 -> 3)
- [Cry of Widows] Event ChoiceGold gain increased (100 -> 200)
- [The Scout's Demand] Event ChoiceATK bonus increased (1 -> 2)
- [The Scout's Demand] Event ChoiceGold gain increased (100 -> 300)
- [A Central Army] Event ChoiceGold gain increased (300 -> 450)
- [The Triumph] Event ChoiceAdvisor gain decreased (2 -> 1)
- [The Triumph] Event ChoiceGold gain increased (2000 -> 3000)
- [The Triumph] Event ChoiceBounty bonus increased (10 -> 12)
- [Civic Demands] Event ChoiceRatizen penalty decreased (3 -> 2)
- [Chosen One] Event ChoiceTax bonus increased (10 -> 15)
- [A Strange Encounter] Event ChoiceGold gain increased (300 -> 500)
- [A Strange Encounter] Event ChoiceWave Cycle bonus increased (10 -> 12)
- [Rule of Rats] Event ChoiceRatizen bonus decreased (20 -> 14)
- [Coronation] Event ChoiceTax bonus increased (25 -> 30)
- [All Hail!] Event ChoiceLeader Ability Cooldown reduction decreased (30 -> 20)
- [Be Faithful] Event ChoiceWave Cycle bonus decreased (15 -> 10)
- [Frightened Citizens] Event ChoiceRatizen penalty decreased (3 -> 1)
- [Weasel-y Ambush] Event ChoiceGold penalty decreased (100% -> 50%)
- [Floods] Event ChoiceRatizen penalty decreased (3 -> 2)
- [Morpheus] Event Choice[Syringe] Cost decreased (100 -> 0)
- [The Scout's Folly] Event ChoiceMilitary Cards ATK penalty decreased (2 -> 1)
- [Chants of the Aurora] Event ChoiceDeployed Units' ATK penalty increased (1 -> 3)
- [Accusations] Event ChoiceGold penalty increased (50% -> 100%)
- [Landslide] Event ChoiceGold penalty decreased (50% -> 30%)
- [Weapon Enhancements] Event ChoiceEffect duration decreased (180 -> 60)
- [Morale Boost] Event ChoiceMove Speed bonus decreased (100% -> 50%)
- [Adventurer Jones] Event ChoiceGold gain increased (300 -> 500)
- [True Bad Rat] Event ChoiceNotoriety Freeze duration increased (180 -> 300)
- [Fermented Goods] Event ChoiceMax HP bonus increased (1 -> 3)
- [Fortification Plan] Event ChoiceRatizen bonus decreased (3 -> 2)
UI/UX
Improved Glossary and Leaderboard
Improved Tutorial UI
Added a feature that lets you inspect exclusive Advisors for each Leader in the Glossary
Added a feature that lets you inspect enemies unique to each region
13th Bonus effect and beyond are now displayed in a new line in upper screen
Recent Notification text now displays hotkey
Improved UX for some buttons
Merchant and Event icons now display remaining time
Butterflies are now more visible
Source
Changelog.gg summarizes and formats this update. How we read updates.
