Full notes
Full Rapture Recovery Squad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
- Events
Rapture Recovery Squad changes
Thanks so much to everyone that has played the game during it's first week, and especially to those who have taken the time to provide feedback (whether it's bugs or balance, I really appreciate it).
The first content update for Rapture Recovery squad includes six new roster entries for the Faithful faction (unlocked after completing one successful run).
These add some much needed abilities to the Faithful to allow strategies beyond just spamming units.
Please don't hesitate to let me know your thoughts on the game, whether in the Steam forums or in a review. Cheers!
Gameplay Changes
You will now only be offered battle rewards from the faction of your dive lead. You can still find other faction roster entries in the shop and in events if you want to mix it up.
Some roster entries have had their signal costs changed to make them more appealing to use
Bug Fixes
You can no longer use your active ability if you do not have enough signal to do so
You can no longer select the fourth option during the rewards screen to endlessly remove roster entries from your build
Anchorite now correctly costs signal to use
The 'Rats!' event should no longer cause occassional game freezes
Source
Changelog.gg summarizes and formats this update. How we read updates.
