In this update2
Full notes
Full Rapture Recovery Squad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- Gameplay
Rapture Recovery Squad changes
Thanks to everyone that has sent me feedback so far (in the forums and privately), I've made a few changes to the demo build.
It should be a bit smoother to play and offer a little more challenge.
Balance Changes
Potshot now costs 2 signal
Some enemy wave numbers beefed up
Some enemy reinforcement times lowered
The final boss (Empty Throne) now summons two enemies per turn instead of one
Fixes
'Rats!' now correctly spends signal and leaves your hand when activated
Personal Shield can now, as the entry reads, target your leader (no more getting wiped out on turn one if you don't draw any fighters)
Source
Changelog.gg summarizes and formats this update. How we read updates.
