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Steam News16 October 20241y ago

Demo Update: Fixes and Balance

Thanks to everyone that has sent me feedback so far (in the forums and privately), I've made a few changes to the demo build. It should be a bit smoother to play and offer a little more challenge.

In this update2

Full notes

Full Rapture Recovery Squad update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition5 changes0 removals
  • Events
  • Balance
  • Gameplay
changedIt should be a bit smoother to play and offer a little more challenge.
changedBalance ChangesPotshot now costs 2 signal
changedBalance ChangesSome enemy wave numbers beefed up
changedBalance ChangesSome enemy reinforcement times lowered
changedBalance ChangesThe final boss (Empty Throne) now summons two enemies per turn instead of one
fixedFixes'Rats!' now correctly spends signal and leaves your hand when activated

Rapture Recovery Squad changes

changedIt should be a bit smoother to play and offer a little more challenge.
changedPotshot now costs 2 signal
changedSome enemy wave numbers beefed up
changedSome enemy reinforcement times lowered
changedThe final boss (Empty Throne) now summons two enemies per turn instead of one

Thanks to everyone that has sent me feedback so far (in the forums and privately), I've made a few changes to the demo build.

It should be a bit smoother to play and offer a little more challenge.

Balance Changes

  • Potshot now costs 2 signal

  • Some enemy wave numbers beefed up

  • Some enemy reinforcement times lowered

  • The final boss (Empty Throne) now summons two enemies per turn instead of one

Fixes

  • 'Rats!' now correctly spends signal and leaves your hand when activated

  • Personal Shield can now, as the entry reads, target your leader (no more getting wiped out on turn one if you don't draw any fighters)

Source

Steam News / 16 October 2024

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