HomeGamesUpdatesPricingMethodology
Steam News30 November 20169y ago

Must Go Faster update, now with native Oculus Touch support!

For Oculus players the game will now automatically use the Touch controllers if they are connected. This is native support so it includes haptic feedback.

Full notes

Full Raptor Valley update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedFor Oculus players the game will now automatically use the Touch controllers if they are connected. This is native support so it includes haptic feedback. Make sure you have your sensors set up for 360 or room-scale, this is not a front-facing game. And for everyone the scene at the end of the midnight level has been . . . enhanced. No spoilers!

Raptor Valley changes

changedFor Oculus players the game will now automatically use the Touch controllers if they are connected. This is native support so it includes haptic feedback. Make sure you have your sensors set up for 360 or room-scale, this is not a front-facing game. And for everyone the scene at the end of the midnight level has been . . . enhanced. No spoilers!

For Oculus players the game will now automatically use the Touch controllers if they are connected. This is native support so it includes haptic feedback. Make sure you have your sensors set up for 360 or room-scale, this is not a front-facing game. And for everyone the scene at the end of the midnight level has been . . . enhanced. No spoilers!

Source

Steam News / 30 November 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.