Full notes
Full Range update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Store
Hi everyone - I want to start out with a huge thank you for trying out and supporting Range! It's been a privilege to build this out and share it with you all, and I'd especially like to thank everyone who has provided feedback to help improve the game.
In this update, I've made a number of small fixes and enhancements to address this feedback! Here's what you can expect:
Upgraded engine to Godot 4.4.1 to allow for better compatibility via OpenGL fallback * Fixed an issue where you could view tooltips for UI elements that had not yet been made visible * Added more characters to task input fields * Added ability to complete tasks during breaks * Fixed an issue where tasks could disappear on the timer screen during back-to-back sessions * Improved colors for background selection buttons * Added the day/night cycle button to the vehicle customization screen * Fixed an issue on ultrawide+ resolutions where foreground art would sometimes cover the vehicle during customization * Fixed an issue with controller support that could interfere with mouse & keyboard controls
Of course, if you run into any issues, please feel free to come join me in Discord (link on the store page and now in-game) to let me know! Thanks again.
Ben
Source
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