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Steam News19 November 20241y ago

Whats in the works

Hello Dungeon Divers! This announcement is to give you guys and gals some insight on what I've been and am currently working on deep in the dungeons lab. Ill start with the main feature, Traps!

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Full Random Dungeon Game : Shattered Realms update

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Repeated intro

Hello Dungeon Divers!

What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedThis announcement is to give you guys and gals some insight on what I've been and am currently working on deep in the dungeons lab. Ill start with the main feature, Traps! Yes that's right traps are coming into the dungeons, so watch your step, or don't.... I wont put out any spoilers, but there will be a few different trap rooms added to the expanding mix of possible rooms that will be spawned into the dungeons. Some traps are designed to end your adventure early, and some to add excitement and more sense of adventure to the game, and could lead you... Ahg eem, Spoilers! ANYWAYS, next ill be talking about another smaller feature improvement that is much needed, MORE ENEMIES! Yes i know the dungeon does get a bit dull with the enemies that are in the current build. So im improving it by adding more, and some stronger ones too. Now with that in mind, id like to talk about another feature that im working on improving, Dead ends... The enemy rooms along with the loot rooms in the current build Version.03 are all dead ends, well im adding new enemy and loot rooms and redesigning others to not be dead ends. The idea behind this, especially with the enemy rooms is that now in some and hopefully most cases you will have to fight your way through in order to proceed through the dungeons, instead of just completely ignoring the enemies and just running straight to the portals. What about after that? Well, if you had a chance to play Version.03 you would have noticed a new character selection system along with a Realm Selection system, so that will be next, adding a few more playable characters and building the dungeons for the Realm of Goblins. I hope you all have enjoyed the game thus far and will enjoy the upcoming changes! i give my deepest thanks for your support and interest in the game. Stay safe and see you in the dungeons!

Random Dungeon Game : Shattered Realms changes

addedThis announcement is to give you guys and gals some insight on what I've been and am currently working on deep in the dungeons lab. Ill start with the main feature, Traps! Yes that's right traps are coming into the dungeons, so watch your step, or don't.... I wont put out any spoilers, but there will be a few different trap rooms added to the expanding mix of possible rooms that will be spawned into the dungeons. Some traps are designed to end your adventure early, and some to add excitement and more sense of adventure to the game, and could lead you... Ahg eem, Spoilers! ANYWAYS, next ill be talking about another smaller feature improvement that is much needed, MORE ENEMIES! Yes i know the dungeon does get a bit dull with the enemies that are in the current build. So im improving it by adding more, and some stronger ones too. Now with that in mind, id like to talk about another feature that im working on improving, Dead ends... The enemy rooms along with the loot rooms in the current build Version.03 are all dead ends, well im adding new enemy and loot rooms and redesigning others to not be dead ends. The idea behind this, especially with the enemy rooms is that now in some and hopefully most cases you will have to fight your way through in order to proceed through the dungeons, instead of just completely ignoring the enemies and just running straight to the portals. What about after that? Well, if you had a chance to play Version.03 you would have noticed a new character selection system along with a Realm Selection system, so that will be next, adding a few more playable characters and building the dungeons for the Realm of Goblins. I hope you all have enjoyed the game thus far and will enjoy the upcoming changes! i give my deepest thanks for your support and interest in the game. Stay safe and see you in the dungeons!

This announcement is to give you guys and gals some insight on what I've been and am currently working on deep in the dungeons lab. Ill start with the main feature, Traps! Yes that's right traps are coming into the dungeons, so watch your step, or don't.... I wont put out any spoilers, but there will be a few different trap rooms added to the expanding mix of possible rooms that will be spawned into the dungeons. Some traps are designed to end your adventure early, and some to add excitement and more sense of adventure to the game, and could lead you... Ahg eem, Spoilers! ANYWAYS, next ill be talking about another smaller feature improvement that is much needed, MORE ENEMIES! Yes i know the dungeon does get a bit dull with the enemies that are in the current build. So im improving it by adding more, and some stronger ones too. Now with that in mind, id like to talk about another feature that im working on improving, Dead ends... The enemy rooms along with the loot rooms in the current build Version.03 are all dead ends, well im adding new enemy and loot rooms and redesigning others to not be dead ends. The idea behind this, especially with the enemy rooms is that now in some and hopefully most cases you will have to fight your way through in order to proceed through the dungeons, instead of just completely ignoring the enemies and just running straight to the portals. What about after that? Well, if you had a chance to play Version.03 you would have noticed a new character selection system along with a Realm Selection system, so that will be next, adding a few more playable characters and building the dungeons for the Realm of Goblins. I hope you all have enjoyed the game thus far and will enjoy the upcoming changes! i give my deepest thanks for your support and interest in the game. Stay safe and see you in the dungeons!

Source

Steam News / 19 November 2024

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