Full notes
Full Ranchbound update
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What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Ranchbound changes
Ranchers,
Bandits will now make more frequent attempts to steal cattle when playing with the default Normal setting.
If you prefer the previous, calmer raid frequency, you can select the new Rare setting when starting a new game.
BANDIT RAIDS
Bandits now try to steal cattle more often with the default Normal raid frequency.
Added the new Rare raid frequency. It keeps the previous raid frequency and is intended for players who prefer a calmer experience.
COWBOYS AND CATTLE
Added a new button next to cowboys when sending or selling cattle from a pasture. It lets you decide whether a cowboy should return to the current pasture after completing the job.
If a cowboy is not ordered to return, they will stay at the destination pasture or return to the Household, depending on the job.
Cowboys resting at the Household now recover their full Energy within one in-game day.
Cowboys spending free time at the Saloon now recover Energy as well as Morale.
The new cowboy destination button and its tooltips are translated into all supported languages.
FIXES
Fixed cows becoming stuck while passing through Cow Pen and trader gates. Stalled cattle transfers will now continue automatically.
Fixed cowboys sometimes reaching a destination pasture without appearing on its cowboy list.
Fixed several memory leaks that accumulated during long play sessions. FPS should no longer gradually drop the longer a session lasts.
Source
Changelog.gg summarizes and formats this update. How we read updates.
