In this update6
Full notes
Full Ramen Shop Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Store
- Gameplay
- Fixes
- UI and audio
Ramen Shop Simulator changes
Developer Notes
We’ve received more feedback—both positive and constructive—than we ever dreamed of. Thank you so much to everyone in our amazing community for your support!
In this smaller update, our focus is on bugs reported in our Discord (link here), improved on in-game info, and most importantly, boosted performance! In order to make Ramen Shop Simulator playable and enjoyable for as many players as possible, while maintaining our visual quality.
Please keep sharing your feedback and helping us make Ramen Shop Simulator the best it can be!
Changelog
Performance
Made several under-the-hood tweaks and lowered the default quality of some post effects.
Achieved overall performance gains.
In our internal testing, we saw a 30–60% increase in average FPS.
On lower-spec systems (like the Steam Deck), we now see a stable 40+ FPS.
Added more quality presets and updated the previous ones. Please try them out!
Info Clarity
Added strikethrough on the order slip when a customer received their item.
Updated the text on the Kenbaiki to state that if there are 0 food recipes on the menu, the restaurant will close.
Added a notification that the restaurant will close if there is no food on the menu.
Improved the text under the crosshair so it updates more reliably when looking at different items, especially while holding another item. This is definitely still a work in progress!
Creation Mode
Fixed an issue where cosmetic decorations sometimes had incorrect rotation.
Fixed an issue where decorations sometimes rotated upside down in preview.
Fixed an issue where customized decorations could end up with incorrect rotation.
Ensured customers no longer try to sit on a chair you’re customizing.
Miscellaneous
Fixed an issue where beer disappeared when poured.
Fixed an issue where chashu sometimes fell through the frying pan.
Fixed an issue where, if a UI screen was open when the day ended, the window did not close.
//The Sannin Team
Source
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