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Steam News8 March 20263mo ago

MASSIVE DAY FOR THE UNEMPLOYED

RAM Clicker update - Fixes, Balancing and Improvements. On this update I focused on improving the games pacing, mission rewards, NG+ progression, comfort of automation, and overall UI clarity.

Full notes

Full RAM Clicker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes16 additions23 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Events
  • Fixes
changedRAM Clicker update - Fixes, Balancing and Improvements.
changedOn this update I focused on improving the games pacing, mission rewards, NG+ progression, comfort of automation, and overall UI clarity. The update should be Compatible with the older version.
changedProgression and economy
changedRebalanced the core progression loop to better fit a shorter first playthrough
changedReduced several midgame bottlenecks so meaningful systems unlock sooner
changedIncreased MB requirements for Intel files and Spec Ops mission costs so the economy remains relevant deeper into the run

RAM Clicker changes

changedRAM Clicker update - Fixes, Balancing and Improvements.
changedOn this update I focused on improving the games pacing, mission rewards, NG+ progression, comfort of automation, and overall UI clarity. The update should be Compatible with the older version.
changedProgression and economy
changedRebalanced the core progression loop to better fit a shorter first playthrough
changedReduced several midgame bottlenecks so meaningful systems unlock sooner

RAM Clicker update - Fixes, Balancing and Improvements.

On this update I focused on improving the games pacing, mission rewards, NG+ progression, comfort of automation, and overall UI clarity. The update should be Compatible with the older version.

Progression and economy

-Rebalanced the core progression loop to better fit a shorter first playthrough

-Softened the scaling of key repeatable upgrades and buffed their gain amounts after lvl 40 (strange lvl, but this is where I found the game to start to stall when I was playtesting by myself).

-Reduced several midgame bottlenecks so meaningful systems unlock sooner

-Increased MB requirements for Intel files and Spec Ops mission costs so the economy remains relevant deeper into the run

-Buffed and reworked parts of the RAMCoin economy

-Adjusted mission reward structure so Spec Ops gives meaningful progression value, whereas the value used to be only lore.

-Added slight cost scaling to the repeat-buy systems Data Center Raid and RAMstein.

Spec Ops improvements

-Reduced mission downtime and shortened the longest mission wall.

-Added visible reward text to missions.

-Added completion rewards and permanent bonuses so Spec Ops are more rewarding and actually meaningful.

-Improved mission board readability and spacing

Intel improvements

-Added MB requirements to Intel progression

-Added meaningful rewards to Intel items so they are no longer just gates for game progression.

Hold Click and Auto Click systems

-Added Hold Click as an active comfort feature

-Added Grip Tape as a Hold Click synergy upgrade

-Added Auto Clicker as a separate automation upgrade

-Added Macro Recorder as an Auto Clicker synergy upgrade

Made generated clicks behave like real clicks, meaning they now properly interact with:

-MB/click gain

-RAMCoin-per-click gain

-Added visible CPS HUD bars for Hold Click and Auto Clicker

-Added floating text feedback for generated click gains

NG+ changes

-There is a good chance that the progression is "too smooth" in ng+ please report this in steam reviews, discord or via email. Thank you!

-Implemented a NG+ automation carryover

-Hold Click now carries over in it's weaker comfort version, and must be upgraded again to regain full strength

-Fixed upgrade carryover behavior so progression resets more cleanly between runs

Frens and Crypto Bros

-Fixed cases where Fren visuals did not reset properly on New Game

-Fixed cases where Crypto Bros visuals incorrectly carried into NG+

-Sprite behaviour in ng+ is fixed. (hopefully correctly)

-Improved the long-term relevance of Frens so they do not feel dead once RAMCoin becomes more important

UI and usability

-Added hover tooltips for truncated upgrade names

-Improved layout handling for long upgrade names and localized strings

-Reduced overlap issues

Localization

-Added localization for the upgrades that were lacking them.

-Added localization for their NG+ variants

-Added localization for missing drippy dialogue

-Fixed several missing or inconsistent strings, especially in German

-Bug fixes

-Reduced Wiz4rd K1tty cooldown to increase usages per playthrough

-Wiz4rd K1tty no longer uses the wrong dialogue in NG+

-Cleaned up New Game / NG+ reset behavior so state handling is more consistent

TL;DR

Allows the game to be:

-faster to get into

-more rewarding in the midgame

-less exhausting to play manually

-cleaner in NG+

-clearer in the UI

-better localized across supported languages

A HUGE THANK YOU FOR READING AND A MASSIVE THANK YOU FOR ALL THE FEEDBACK!!!

Sincerely,

Jim, from DX

Source

Steam News / 8 March 2026

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