Full notes
Full RAM Clicker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Events
- Fixes
RAM Clicker changes
RAM Clicker update - Fixes, Balancing and Improvements.
On this update I focused on improving the games pacing, mission rewards, NG+ progression, comfort of automation, and overall UI clarity. The update should be Compatible with the older version.
Progression and economy
-Rebalanced the core progression loop to better fit a shorter first playthrough
-Softened the scaling of key repeatable upgrades and buffed their gain amounts after lvl 40 (strange lvl, but this is where I found the game to start to stall when I was playtesting by myself).
-Reduced several midgame bottlenecks so meaningful systems unlock sooner
-Increased MB requirements for Intel files and Spec Ops mission costs so the economy remains relevant deeper into the run
-Buffed and reworked parts of the RAMCoin economy
-Adjusted mission reward structure so Spec Ops gives meaningful progression value, whereas the value used to be only lore.
-Added slight cost scaling to the repeat-buy systems Data Center Raid and RAMstein.
Spec Ops improvements
-Reduced mission downtime and shortened the longest mission wall.
-Added visible reward text to missions.
-Added completion rewards and permanent bonuses so Spec Ops are more rewarding and actually meaningful.
-Improved mission board readability and spacing
Intel improvements
-Added MB requirements to Intel progression
-Added meaningful rewards to Intel items so they are no longer just gates for game progression.
Hold Click and Auto Click systems
-Added Hold Click as an active comfort feature
-Added Grip Tape as a Hold Click synergy upgrade
-Added Auto Clicker as a separate automation upgrade
-Added Macro Recorder as an Auto Clicker synergy upgrade
Made generated clicks behave like real clicks, meaning they now properly interact with:
-MB/click gain
-RAMCoin-per-click gain
-Added visible CPS HUD bars for Hold Click and Auto Clicker
-Added floating text feedback for generated click gains
NG+ changes
-There is a good chance that the progression is "too smooth" in ng+ please report this in steam reviews, discord or via email. Thank you!
-Implemented a NG+ automation carryover
-Hold Click now carries over in it's weaker comfort version, and must be upgraded again to regain full strength
-Fixed upgrade carryover behavior so progression resets more cleanly between runs
Frens and Crypto Bros
-Fixed cases where Fren visuals did not reset properly on New Game
-Fixed cases where Crypto Bros visuals incorrectly carried into NG+
-Sprite behaviour in ng+ is fixed. (hopefully correctly)
-Improved the long-term relevance of Frens so they do not feel dead once RAMCoin becomes more important
UI and usability
-Added hover tooltips for truncated upgrade names
-Improved layout handling for long upgrade names and localized strings
-Reduced overlap issues
Localization
-Added localization for the upgrades that were lacking them.
-Added localization for their NG+ variants
-Added localization for missing drippy dialogue
-Fixed several missing or inconsistent strings, especially in German
-Bug fixes
-Reduced Wiz4rd K1tty cooldown to increase usages per playthrough
-Wiz4rd K1tty no longer uses the wrong dialogue in NG+
-Cleaned up New Game / NG+ reset behavior so state handling is more consistent
TL;DR
Allows the game to be:
-faster to get into
-more rewarding in the midgame
-less exhausting to play manually
-cleaner in NG+
-clearer in the UI
-better localized across supported languages
A HUGE THANK YOU FOR READING AND A MASSIVE THANK YOU FOR ALL THE FEEDBACK!!!
Sincerely,
Jim, from DX
Source
Changelog.gg summarizes and formats this update. How we read updates.
