What changed
5 fixes0 additions1 change0 removals
fixedHello Flag Friends 👋I’ve pushed a hotfix that cleans up a few small but annoying bugs affecting v1.0.4.
changedHello Flag Friends 👋Thanks for the reports and patience — more improvements coming soon!
fixedHello Flag Friends 👋Fixed an issue where players couldn’t join a new game after finishing one and had to restart. This should now work as expected.
fixedHello Flag Friends 👋Fixed a bug where the inventory system could become corrupted, causing unusable items to get stuck on the player’s back.
fixedHello Flag Friends 👋Fixed an issue where NPCs would sometimes fail to attack or behave inconsistently. They should feel much smoother now (though not perfect yet).
fixedHello Flag Friends 👋Fixed a problem where players could occasionally get stuck due to poorly implemented NPC attack logic.
Raise the Colours changes
fixedI’ve pushed a hotfix that cleans up a few small but annoying bugs affecting v1.0.4.
changedThanks for the reports and patience — more improvements coming soon!
fixedFixed an issue where players couldn’t join a new game after finishing one and had to restart. This should now work as expected.
fixedFixed a bug where the inventory system could become corrupted, causing unusable items to get stuck on the player’s back.
fixedFixed an issue where NPCs would sometimes fail to attack or behave inconsistently. They should feel much smoother now (though not perfect yet).
Hello Flag Friends 👋
I’ve pushed a hotfix that cleans up a few small but annoying bugs affecting v1.0.4.
Thanks for the reports and patience — more improvements coming soon!
Full change list below:
Fixed an issue where players couldn’t join a new game after finishing one and had to restart. This should now work as expected.
Fixed a bug where the inventory system could become corrupted, causing unusable items to get stuck on the player’s back.
Fixed an issue where NPCs would sometimes fail to attack or behave inconsistently. They should feel much smoother now (though not perfect yet).
Fixed a problem where players could occasionally get stuck due to poorly implemented NPC attack logic.