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Steam News9 November 20196y ago

[Retroactive] Patch Notes v1.0.10

Raindancer Version 1.0.10 GENERAL Tweaked Malvo's archers to aim their arrow-draw animation a little bit better towards the player Game difficulty setting (story/tempest toggle at lantern) is now saved/loaded Fixed bug

Full notes

Full Raindancer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
changedGENERALTweaked Malvo's archers to aim their arrow-draw animation a little bit better towards the player
fixedGENERALFixed bug with Steam thinking the game is still running after closing it
addedSPEEDRUN IN-GAME TIMER OPTIONS ADDEDThe launcher now has a "Speedrun Timers" checkbox, click it to open the panel
changedFULL GAME TIMER:The "Full Game" timer will start when the Single-Player or Two-Player button is pressed at the Title Menu. It will stop when the Shears are killed.

Raindancer Version 1.0.10

GENERAL

  • Tweaked Malvo's archers to aim their arrow-draw animation a little bit better towards the player

  • Game difficulty setting (story/tempest toggle at lantern) is now saved/loaded

  • Fixed bug with Steam thinking the game is still running after closing it

SPEEDRUN IN-GAME TIMER OPTIONS ADDED

  • The launcher now has a "Speedrun Timers" checkbox, click it to open the panel

  • Choose which timers you want, and what location you want them on the screen

  • Timers are reset on "Reset Game" regardless of whether Clear Progress is checked or not

FULL GAME TIMER:

  • The "Full Game" timer will have white-colored text.

  • The "Full Game" timer will start when the Single-Player or Two-Player button is pressed at the Title Menu. It will stop when the Shears are killed.

INDIVIDUAL BOSS TIMER:

  • The "Individual Boss" timer will have grey-colored text.

  • [For most bosses, with cutscene] The "Individual Timer" will start when the player regains control.

  • [For most bosses, NO cutscene] The "Individual Timer" will start immediately when the fight is triggered.

  • [Shears, with cutscene] The IT will start when the player regains control

  • [Shears, NO cutscene] The IT will start when the Shears-Heart becomes vulnerable

MISCELLANEOUS:

  • When you hit a trigger point to transition to another room, the next room is loaded and can cause a micro-stutter. The timer will not run during that stutter, so a slower computer will not be penalized (but the IGT can diverge from what an external "real-time" timer would show)

Source

Steam News / 9 November 2019

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