Full notes
Full Raindancer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Raindancer Version 1.0.10
GENERAL
Tweaked Malvo's archers to aim their arrow-draw animation a little bit better towards the player
Game difficulty setting (story/tempest toggle at lantern) is now saved/loaded
Fixed bug with Steam thinking the game is still running after closing it
SPEEDRUN IN-GAME TIMER OPTIONS ADDED
The launcher now has a "Speedrun Timers" checkbox, click it to open the panel
Choose which timers you want, and what location you want them on the screen
Timers are reset on "Reset Game" regardless of whether Clear Progress is checked or not
FULL GAME TIMER:
The "Full Game" timer will have white-colored text.
The "Full Game" timer will start when the Single-Player or Two-Player button is pressed at the Title Menu. It will stop when the Shears are killed.
INDIVIDUAL BOSS TIMER:
The "Individual Boss" timer will have grey-colored text.
[For most bosses, with cutscene] The "Individual Timer" will start when the player regains control.
[For most bosses, NO cutscene] The "Individual Timer" will start immediately when the fight is triggered.
[Shears, with cutscene] The IT will start when the player regains control
[Shears, NO cutscene] The IT will start when the Shears-Heart becomes vulnerable
MISCELLANEOUS:
When you hit a trigger point to transition to another room, the next room is loaded and can cause a micro-stutter. The timer will not run during that stutter, so a slower computer will not be penalized (but the IGT can diverge from what an external "real-time" timer would show)
Source
Changelog.gg summarizes and formats this update. How we read updates.
