Full notes
Full Rainbowcore Hypernova update
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What changed
- UI and audio
- Gameplay
- Fixes
4/24/23 Monday Patch Notes:
Features:
Added additional optional macros for A+B and A+B+Dash to the button assignment screen.
Combo Scaling:
The first hit of an EX move, if it is the exact same EX move previously used in a combo, now has heavier combo scaling, similar to OTG scaling. Exceptions apply to throws.
Online Experience:
Fixed rollback numbers incorrectly not hiding when entering training or spectate mode after an online match & refined the aesthetic. In online matches, your opponent will have their selected palette swap altered if they match yours, preventing identical matches. One sided rollbacks and lag should be reduced. Added a delay to prevent accidental online character selections. Several miscellaneous but important connection and online character select fixes.
General Fixes:
Meter numbers now correctly display that you have 1 bar if your meter is exactly 100. Holding down the pause button no longer closes the pause menu after it was opened. Hits resulting from trades were incorrectly increasing your knockback percent 5x more than they should. Fixed a bug where moves were blockable during hitstun by training mode dummies set to "block".
Character Adjustments:
Violet:
Slightly reduced horizontal movement distance of 6b and added a dash effect for visual clarity. Slightly reduced the last hit of Violet's super damage. Modified hitboxes of 5a, j5a, and 6b to exactly match where the scythe is in the animation. Fixed many of Violet's hitboxes that had incorrect intern-assigned floating points where integers should be, which were causing desyncs.
Green:
Arcade mode AI no longer exclusively spams 6a. Throw input now additionally allows for 6214236a/b.
Indigo:
Slightly adjusted 46a's visual effects and increased horizontal movement. Fixed back dash to allow buffer walk backwards after it ends.
Source
Changelog.gg summarizes and formats this update. How we read updates.
