Full notes
Full Rain World update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Slugcats, We released a patch which fixed a large number of memory leaks issues that could lead to the game crashing randomly over an extended play session, made a large number of miscellaneous performance optimizations, and more.
What changed
- Performance
- Fixes
- Maps
- Balance
- Gameplay
- UI and audio
This might be the longest patch notes I have ever received. It takes up almost two pages in the Google Doc I am reading from. If you would like to read the full patch notes, you can read them below!
Patch Notes
Fixed a large number of memory leak issues that could lead to the game crashing randomly over an extended play session (especially on the Nintendo Switch version).
Made a large number of miscellaneous performance optimizations that should improve frame rates with some creatures or in certain areas of the game.
Fixed color palettes rendering incorrectly inside ripple rifts and within the Migration Path region on the Nintendo Switch version of the game.
Fixed flashing graphical artifacts that could randomly occur on the Nintendo Switch version of the game in the presence of Sentient Rot floater particles.
Fixed graphics sometimes glitching out for a single frame, or sand terrain colors glitching for a single frame, when switching between rooms or screens on the Nintendo Switch version of the game.
Fixed some graphics and particle effects unintentionally rendering with solid square borders on PlayStation and Nintendo Switch versions of the game.
Warp points now pull important key items from a larger radius so there's less chance of them accidentally getting left behind.
Relocated a couple player-generated warp target destinations so they won't ever spawn above bottomless bodies of water that can swallow player's important items after traveling through the warp.
Fixed pearls not getting brought through the portal into Ancient Urban sometimes.
Fixed the map icon still showing a region as being rotted even after all rooms in that region have had their rot purified.
Fixed rot lizards still remaining as rotted on subsequent cycles even after the rot has been purified from the room they spawned in.
Fixed the Prince not giving the player the mark during Watcher's final ending sequence if the game was set to certain languages.
Fixed additional issues with key item trackers that could cause the game to crash if loading into a room adjacent to another room with a tracked key item.
Fixed rooms containing void spawns crashing the game in Jolly Co-op mode if Player 1 got killed in a way that despawns their corpse.
Fixed the "Friends Sheltered" counter on the statistics screen always incrementing every cycle when Jolly Co-op is enabled, even if a friend wasn't sheltered that cycle.
Fixed an occasional crash with Drill Crabs due to their data in the save file being saved incorrectly.
Fixed one of the Watcher tutorial messages not having been translated outside of English.
Fixed adult and baby sandgrub spawning working improperly in Sandbox mode, where the number of adults/babies placed didn't match the amount of adults/babies that actually spawned.
Fixed two of the dens in the Drill Site arena being impossible to enter.
Fixed incompatibility between the Region Kit mod and Watcher's Vortex arena map.
Fixed Sandbox mode issues shortly after disabling Watcher in Remix Menu, due to the Peach lizard sandbox unlock still being present in the absence of Watcher.
Fixed the player needing to visit the Prince throne room more times than necessary, if they had previously visited the throne room with an insufficient ripple level.
Fixed a possible unintentional Game Over scenario during Watcher's final ending due to ripple creatures.
Fixed certain Downpour tutorials never
Source
Changelog.gg summarizes and formats this update. How we read updates.
