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Steam News4 April 20188y ago

Update 3/4: Cleanup and the Rise of Suwa

Guten morgen! This week comes with an exciting development. We’re aiming to have a playable Beta build of the game by the weekend!

Full notes

Full RAIN Project - a touhou fangame update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition3 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
changedGuten morgen! This week comes with an exciting development. We’re aiming to have a playable Beta build of the game by the weekend! If you’re interested in trying it out, feel free to leave a comment below and we’ll set something up.
changedThe big picture for this week was “cleanup”. Since we’re trying to get this playable build out, we had to go back and fix a ton of random bugs and features that never got finished. The game was like a buffet of all your favorite food, except no one had any forks or plates. Anyway, the list of bugfixes and improvements includes:
fixedFix one-way platform collisions
addedRework dialogue to support localization + new Suwako cutscenes!
fixedFix particle system lag
changedWe’re going to continue on this cleanup duty until the build is in a playable state. In the meantime, progress is steadily moving on the next levels. The Aya fight is basically done. I’m still thinking about how to make her final spellcard stand out — all the bosses so far have had some cool effect like Nitori’s reality marble (you’ll see!) and Hina’s festival. I just need to find one for Aya that also doesn’t make the fight impossible.

RAIN Project - a touhou fangame changes

changedGuten morgen! This week comes with an exciting development. We’re aiming to have a playable Beta build of the game by the weekend! If you’re interested in trying it out, feel free to leave a comment below and we’ll set something up.
changedThe big picture for this week was “cleanup”. Since we’re trying to get this playable build out, we had to go back and fix a ton of random bugs and features that never got finished. The game was like a buffet of all your favorite food, except no one had any forks or plates. Anyway, the list of bugfixes and improvements includes:
fixedFix one-way platform collisions
addedRework dialogue to support localization + new Suwako cutscenes!
fixedFix particle system lag

Guten morgen! This week comes with an exciting development. We’re aiming to have a playable Beta build of the game by the weekend! If you’re interested in trying it out, feel free to leave a comment below and we’ll set something up.

The big picture for this week was “cleanup”. Since we’re trying to get this playable build out, we had to go back and fix a ton of random bugs and features that never got finished. The game was like a buffet of all your favorite food, except no one had any forks or plates. Anyway, the list of bugfixes and improvements includes:

  • Fix one-way platform collisions

  • Loading screens for levels

  • Correct level boundaries

  • Rework dialogue to support localization + new Suwako cutscenes!

  • Fix particle system lag

  • Finalize Aki spellcards

We’re going to continue on this cleanup duty until the build is in a playable state. In the meantime, progress is steadily moving on the next levels. The Aya fight is basically done. I’m still thinking about how to make her final spellcard stand out — all the bosses so far have had some cool effect like Nitori’s reality marble (you’ll see!) and Hina’s festival. I just need to find one for Aya that also doesn’t make the fight impossible.

The boss fight for Tenshi has been planned out, and the spritework should be done by the end of the week. Let’s look forward to that, the Tenshi fight will be a fun one. Assets for the mobs in Tenshi’s pillar level are a bit behind schedule but they’re getting done. Finally, the soundtrack for the game is nearing completion! Check out a sample: Suwako's theme

Source

Steam News / 4 April 2018

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