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Steam News22 March 20188y ago

Update 3/21: Stuff is getting done!!

Hello hello. We’re finally getting into the routine of things and making good progress! Its going to be a busy two months, so bear with us. For animations, we finished the Tengu!

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Full RAIN Project - a touhou fangame update

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Repeated intro

Hello hello. We’re finally getting into the routine of things and making good progress! Its going to be a busy two months, so bear with us. For animations, we finished the Tengu! They will be scattered throughout the caves of Yokai mountain. On the level design side, we are working on both the Cave and Pillars levels. For the cave level, we are taking an evil approach. Enjoy the many winding passages and dead ends. The sounds for Nitori’s level are completed, as well as background music for the Cave and Pillars levels, as well as Aya’s boss theme. Finally, we’re starting to add in the comfort-of-life features, like this beautiful pause screen. Read the full post for videos

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedHello hello. We’re finally getting into the routine of things and making good progress! Its going to be a busy two months, so bear with us. For animations, we finished the Tengu! They will be scattered throughout the caves of Yokai mountain. On the level design side, we are working on both the Cave and Pillars levels. For the cave level, we are taking an evil approach. Enjoy the many winding passages and dead ends. The sounds for Nitori’s level are completed, as well as background music for the Cave and Pillars levels, as well as Aya’s boss theme. Finally, we’re starting to add in the comfort-of-life features, like this beautiful pause screen. Read the full post for videos

RAIN Project - a touhou fangame changes

addedHello hello. We’re finally getting into the routine of things and making good progress! Its going to be a busy two months, so bear with us. For animations, we finished the Tengu! They will be scattered throughout the caves of Yokai mountain. On the level design side, we are working on both the Cave and Pillars levels. For the cave level, we are taking an evil approach. Enjoy the many winding passages and dead ends. The sounds for Nitori’s level are completed, as well as background music for the Cave and Pillars levels, as well as Aya’s boss theme. Finally, we’re starting to add in the comfort-of-life features, like this beautiful pause screen. Read the full post for videos

Source

Steam News / 22 March 2018

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