Full notes
Full Railroad Corporation 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Server
- UI and audio
- Performance
Railroad Corporation 2 changes
We’re happy to share a new, exciting update today!
⚠️ Please note that this update comes with a full save wipe due to major system changes.
Gameplay
New mission added to North Subjugation campaign
CEO skill points and skills chart added to North Subjugation campaign
Added Trading Department to office building
Added contracts for goods delivery
Finance Department now allows taking loans and issuing corporate bonds
The finance staff now have skills related to bonds and loans
Company Credit Rating system implemented
Added 4-4-2 Atlantic locomotive to research chart
Added new production building – Chemical Plant
Added Trading Academy social building
Balancing
Commodity price and consumption speed now depends on the volume of consumption
Seller price in some cases can now be higher than a buyer price
Initial buy-sell price gap has been reduced
Natural resources available for mining are now limited
Different mineral deposits now contain different capacities
Different capacity resource presets are enabled in generated scenarios
Grain and cotton fields’ production is limited by soil saturation and now consumes fertilizers
Resource capacity is included in the beginning options for generated scenarios
Changes to commodity weights now affect all commodities on the map simultaneously
More staff will be spawned in multiplayer sessions
Multiplayer skill book effects rebalanced
Research projects are now performed faster in multiplayer sessions
License prolongation price can now be adjusted in the beginning scenario settings for generated scenarios
In North Subjugation campaign, player will not lose when all extra funding is spent
UI
Other player locomotives can now be selected in multiplayer sessions
A route can now be copy-pasted between trains in the train side panel
Added money balance tooltip indicating company monthly costs
FPS overlay dialog hotkey switched to F7 (instead of F12)
Staff members can now be fired directly from the department
Added cost marker fly-up for semaphores and railroads
Added sound when all players are "ready" in multiplayer lobby
Railroads and railroad station colors are now visible on the minimap in the Lobbying department
Save files from previous game versions are marked as not supported
Other UI improvements
Fixes
Parallel railroad tool (Alt) is now working properly for slopes and bridges
Parallel bridge construction is not causing the raising of the soil level
Train movement and pathfinding logic enhanced
Now cities are developing further beyond the laid railroad lines
Train breakdowns are now properly synchronized in multiplayer sessions
Train badge now correctly focuses with the player camera
Carriage masses are now shown properly in the cargo tab of a train
Locomotive tech parameters are now properly synchronized in multiplayer sessions
Laws now appear properly for newly established cities
Buildings effects are now updated properly in a building UI
No crash occurs after multiple generations in a single-player generated scenario
Train used to freeze before entering the station in some cases
Player color was not saved from the previous multiplayer session
A commodity is now always available on the map if enabled during map generation
Other
Improvements in localization.
Source
Changelog.gg summarizes and formats this update. How we read updates.
