Full notes
Full Rail Route update
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NEW: Auto Save Enabled setting in Debug Panel not reset after start FIX: All dynamic localized strings contained a memory leak FIX: Attach Loco Command failed when loco was internally loaded before train it was detached from FIX: Coach Yard did not display stabled trains in multiplayer PERF: Controllers were stuck on memory causing memory leaks FIX: Do not clear removed Signal from sensor configuration, may be just grabbed FIX: Light2d caused memory leaks by not clearing its meshes FIX: Prefer same contract trains when dispatching train from Coach Yard (applicable for Urban Transit trains) FIX: Rebuilding of grabbed signal failed when mouse was not moved FIX: References to grabbed & rebuilt nodes were lost in multiplayer FIX: Text input boxes were not working on Steam Deck FIX: Timeline elements started overlapping each other after timeline containing intermission was shown FIX: Train cars were reset to default when train was reused (e.g. detached loco appeared from nothing) FIX: Train did not detach loco occasionally due to wrong stopped state evaluation FIX: Train reward icon were not destroyed properly, causing memory leaks FIX: Trains from CY not dispatched reversed if reused manually PERF: Memory leak in perpetual circuits PERF: Memory leak in train reward icons PERF: Possible memory leaks in waiting train icons PERF: Score panel had memory leak in the animation
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