Full notes
Full Rail Estate update
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Repeated intro
Hey everyone! We’ve been busy shoveling coal into the engine room, and the next Playtest is officially live! Steam post image🕒 The Timetable:
What changed
- Gameplay
- UI and audio
- Maps
- Server
Rail Estate changes
Departure: Friday May 8 at 08:00 AM PDT
End of the Line: Sunday 17 at 11:59 PM PDT
We’ve been hard at work laying down new tracks and tweaking the game thanks to the awesome feedback you gave us during the last test. Here’s what’s waiting for you in the cargo cars this time around: What’s New in This Run?
Single-Player Campaign: different scenarios to test your skills (Work in progress)
UI Overhaul: A completely revamped, smoother interface
- Map UpgradesSweeping visual improvements, plus brand-new Mountains and Lakes
New Biome: Winter map! (Work in progress)
- Auction Auto-PassA new optional feature to streamline your bidding
Handicaps: Level the playing field for your playgroup
Custom AI: Individual difficulty settings for every bot you add
Auction Indicators: Outlines on the cities show which ones are affordable while creating an auction
Need to hit the brakes? Pause functionality is now available (only for host in multiplayer)
Lobby Return: Easily head back to the lobby with your current playgroup
We Need Your Signals! 🚦 We are super eager to hear your thoughts on this latest haul, especially the single-player campaign. Since it's still a heavily work-in-progress, your feedback helps steer us in the right direction. While you're playing, keep these questions in mind:
The Difficulty: Is it a smooth ride, or does it feel like a steep uphill climb?
The Scenarios: Are the instructions clear enough?
The Pacing: We're introducing game mechanics gradually across the different scenarios. Does this progression make sense to you?
Source
Changelog.gg summarizes and formats this update. How we read updates.
