Full notes
Full Raiders Of The Lost Island update
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What changed
- Store
- UI and audio
- Gameplay
Raiders Of The Lost Island changes
Nominate Raiders of the Lost Island for Labor of Love Award!
Here are a few fun facts about it that you probably didn't know:
Raiders of the Lost Island started at the Global Game Jam, back in 2017.
Inspired from board games like Forbidden Island and the way my kids wanted to grab those beautiful treasures for themselves, despite endangering the whole team.
It is my longest and biggest project as an indie game developer.
It is the game me and my family played the most.
Over 280 hours recorded in Steam, though we started long before the Steam version was ready.
My 2 kids grew up raiding together... well, most of the time one against each other :D
They just played today with their cousin. They lost :p
Good anger management tool. We still struggle - watch our live broadcasts :)
Created as a solo indie developer in my spare time. Lots of long nights and weekends... no regrets!
Over 4 years of development, in total 3646 work hours until today.
Released on 2 platforms: PC and Nintendo Switch.
Released on 4 stores: Steam, Nintendo Store, Itch.io, and Stove Indie.
Localized in 9 languages, including Korean now.
Payed me back about $1.5 per work hour so far, but who's in for the money anyway!?
Presented at Gamescom, Casual Connect London, Dev-Play, and many other.
Helped me make many new friends among indie developers and players.
Freshly updated after one year adding 50 skills... because my kid said she wants to play again :)
A few more features left in the design document. But that's a story for another time...
Keep close for more, as Raiders is here to stay! Alex
Source
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