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Steam News22 November 20223y ago

Raiders of the Lost Island - a labor of love!

Nominate Raiders of the Lost Island for Labor of Love Award! Here are a few fun facts about it that you probably didn't know: Raiders of the Lost Island started at the Global Game Jam, back in 2017.

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Full Raiders Of The Lost Island update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Store
  • UI and audio
  • Gameplay
changedReleased on 4 stores: Steam, Nintendo Store, Itch.io, and Stove Indie.
changedLocalized in 9 languages, including Korean now.
addedHelped me make many new friends among indie developers and players.
addedFreshly updated after one year adding 50 skills... because my kid said she wants to play again :)

Raiders Of The Lost Island changes

changedReleased on 4 stores: Steam, Nintendo Store, Itch.io, and Stove Indie.
changedLocalized in 9 languages, including Korean now.
addedHelped me make many new friends among indie developers and players.
addedFreshly updated after one year adding 50 skills... because my kid said she wants to play again :)

Nominate Raiders of the Lost Island for Labor of Love Award!

Here are a few fun facts about it that you probably didn't know:

  • Raiders of the Lost Island started at the Global Game Jam, back in 2017.

  • Inspired from board games like Forbidden Island and the way my kids wanted to grab those beautiful treasures for themselves, despite endangering the whole team.

  • It is my longest and biggest project as an indie game developer.

  • It is the game me and my family played the most.

  • Over 280 hours recorded in Steam, though we started long before the Steam version was ready.

  • My 2 kids grew up raiding together... well, most of the time one against each other :D

  • They just played today with their cousin. They lost :p

  • Good anger management tool. We still struggle - watch our live broadcasts :)

  • Created as a solo indie developer in my spare time. Lots of long nights and weekends... no regrets!

  • Over 4 years of development, in total 3646 work hours until today.

  • Released on 2 platforms: PC and Nintendo Switch.

  • Released on 4 stores: Steam, Nintendo Store, Itch.io, and Stove Indie.

  • Localized in 9 languages, including Korean now.

  • Payed me back about $1.5 per work hour so far, but who's in for the money anyway!?

  • Presented at Gamescom, Casual Connect London, Dev-Play, and many other.

  • Helped me make many new friends among indie developers and players.

  • Freshly updated after one year adding 50 skills... because my kid said she wants to play again :)

  • A few more features left in the design document. But that's a story for another time...

Keep close for more, as Raiders is here to stay! Alex

Source

Steam News / 22 November 2022

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