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Steam News1 August 202511mo ago

A year of Resurgence

Hello Raiders Unbelievably, it's been a year since the launch of the Resurgence update, and what a year it's been!

In this update3

Full notes

Full RAID: World War II update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions5 changes0 removals
  • Gameplay
  • Events
  • UI and audio
  • Performance
  • Store
  • Compatibility
changedThe PastSince last August, there have been a total of 3 major and 10 minor updates. While it might not seem all that much, there have been thousands of hours of work put into them, not to mention the unfathomable amount of cleanup done to the codebase. Here are the most noteworthy update notes:
addedThe PastBrand new Raid with Full Stop
changedThe PastTricky Treats Halloween event (And challenge card)
changedThe PastUI Improvements
changedThe PastAI Improvements and overhauls
changedThe PastThe Crash Handler

RAID: World War II changes

changedSince last August, there have been a total of 3 major and 10 minor updates. While it might not seem all that much, there have been thousands of hours of work put into them, not to mention the unfathomable amount of cleanup done to the codebase. Here are the most noteworthy update notes:
addedBrand new Raid with Full Stop
changedTricky Treats Halloween event (And challenge card)
changedUI Improvements
changedAI Improvements and overhauls

Hello Raiders

Unbelievably, it's been a year since the launch of the Resurgence update, and what a year it's been! We wanted to look back at the past year and do an introspection, see what was accomplished, and what still needs doing.

The Past

Our goal starting with the Resurgence update has been to get the game to a state where people would actually want to play it along and invite their friends, and it seems that piece by piece the game as a whole has gotten to a much better state.

Since last August, there have been a total of 3 major and 10 minor updates. While it might not seem all that much, there have been thousands of hours of work put into them, not to mention the unfathomable amount of cleanup done to the codebase. Here are the most noteworthy update notes:

  • Brand new Raid with Full Stop

  • Daily Bounties feature

  • Randomized Blitz operations

  • Demolition warcry overhaul

  • Tricky Treats Halloween event (And challenge card)

  • UI Improvements

  • AI Improvements and overhauls

  • More achievements, many were named by the community

  • The Crash Handler

  • Proficiency Profiles

  • Two new weapons

    • Lead bar throwable (and gold bar skin)

    • Parabellum P08 with 2 skins (and a shiny 3rd one coming soon!)

The present

Of course, the game still hasn't been shined to a perfect sheen, numerous problems still remain, a number of much needed features are still missing, and the player counts are still on the low side. It hasn't been a smooth ride for us either, trying to wrangle a game (and it's mistreated engine) into shape with our collective free time and grand budget of 1 banana is a very exhausting endeavor.

The expectations for a game like this to receive constant updates and content additions is almost impossible to meet, and as much as we try to bring new stuff, burnouts and all manner of random unforeseeable complications put a damper on us achieving the output we hope for.

We know everyone wants to see new weapons and levels, and so do we! New weapons, animations, sounds and great set pieces all require a budget, which is an issue we are trying to find a solution for, but something that's not entirely within our control. As for new missions, we kept running into technical and creative issues, and therefore are currently trying to revise our systems and methods to be able to make brand new missions at a steadier pace with less mistakes or tedious work.

Still, we hope we've put in a good effort, and that you all are enjoying what RAID has become. Thanks to all the community members engaging with us on Discord and the Steam forums, to the beta tester group for taking time out of their days to help us test updates and find issues, to the community translators who've been working tirelessly localizing all the new additions, and to the content creators supporting us and spreading awareness about the game and its continued development.

TL;DR - No money, Time is limited, Game development is hard, We're still working on the game, and thank you for sticking with us!

Also RAID is on a 67% off sale until the 10th of August!

The future

Despite all the difficulties and roadblocks, the game is still chugging along, more stuff is in active development, with the hope that we'll be able to provide more content in the near future.

Tomorrow, we will be hosting another developer stream where we'll showcase some of the things we've been working on, along with

Source

Steam News / 1 August 2025

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