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Steam News3 May 20251y ago

Progress Report - Update 25

Hello Raiders Once again, a considerable time has passed since the last update, so we wanted to share the current progress of the next update.

Full notes

Full RAID: World War II update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions7 changes0 removals
  • Performance
  • Gameplay
  • Store
  • Events
  • Maps
changedHello RaidersOnce again, a considerable time has passed since the last update, so we wanted to share the current progress of the next update. Truth be told, most of this should have been released a while ago, but as is tradition the update's scale has outgrown the initial plans. Next to the previously mentioned daily bounties and operation additions, we've been working on a shakeup for the enemy AI, along with new convenience features and a Crash Reporter Tool.
addedBounty RAIDsWe have showcased the new bounty RAID system on our devstreams before, but those who arent in the loop, bounties are daily missions that assigned a level and a randomly generated bounty card from most card effects in the game. The effects can range from simple stat modifications, to more interesting gameplay changes. (yes, even crab people)
changedBounty RAIDsUpon completing a daily bounty, you will be rewarded with gold, card packs, outfits or melee weapons, all based on the cards rarity.
changedBounty RAIDsOf course, we know these rewards are not much different from drops you can already get from end of mission chests, and we understand if some of you won't find them satisfactory enough. We are actively trying to find what we can include as fun unlockable stuff, but lot of them are not simple to implement.
addedOperation Free-PlayNot all of you like playing through the two current operations, but you may still like certain stages in them, so we're adding the option to play any of the stages as standalone missions whenever you'd like. We debated whenever we should lock the ability to play these to finishing the operations, but decided its better to let people play them whenever they like, in the event they wont play through the operations even once.
addedOperation Free-PlayThis solution also technically adds more immediate content to the game, which is always good!

Hello Raiders

Once again, a considerable time has passed since the last update, so we wanted to share the current progress of the next update. Truth be told, most of this should have been released a while ago, but as is tradition the update's scale has outgrown the initial plans. Next to the previously mentioned daily bounties and operation additions, we've been working on a shakeup for the enemy AI, along with new convenience features and a Crash Reporter Tool.

We also fell down a lot of rabbit holes we have to dust out for our own good, and while these code cleanups may not immediately improve the game, they do help us in the long run by having less useless code to skim through when chasing issues. (it also feels good to throw all that junk out)

We cant give an ETA on the update yet since we're not sure how long it will take to iron out the remaining issues, but still wanted to share what's going on and gather some feedback on the update, so let's get to the breakdown:

Bounty RAIDs

We have showcased the new bounty RAID system on our devstreams before, but those who arent in the loop, bounties are daily missions that assigned a level and a randomly generated bounty card from most card effects in the game. The effects can range from simple stat modifications, to more interesting gameplay changes. (yes, even crab people)

Upon completing a daily bounty, you will be rewarded with gold, card packs, outfits or melee weapons, all based on the cards rarity.

Of course, we know these rewards are not much different from drops you can already get from end of mission chests, and we understand if some of you won't find them satisfactory enough. We are actively trying to find what we can include as fun unlockable stuff, but lot of them are not simple to implement.

We would like to ask for you feedback on this matter. If you have any ideas for interesting unlockable items you'd like to see drop from bounties that would be possible for us to implement, let it be player name tags, commwheel customization options or what have you, please let us know!

Operation Free-Play

Not all of you like playing through the two current operations, but you may still like certain stages in them, so we're adding the option to play any of the stages as standalone missions whenever you'd like. We debated whenever we should lock the ability to play these to finishing the operations, but decided its better to let people play them whenever they like, in the event they wont play through the operations even once.

This solution also technically adds more immediate content to the game, which is always good!

Blitz Operations

Blitzes are a simple concept, they are a new operation type that take existing missions from the game and strings them together in a series. There are some rules with the generation to make sure the narrative they create somewhat makes sense, but they can be any mission from the game. There are 3 versions available:

  • Short Blitz - Two stages with lower stake missions

  • Medium Blitz - Four stages with one gold gathering mission and a longer finale.

  • Long Blitz - Six stages with two gold gathering missions and a longer finale.

Regular operation xp bonuses do count with these, so they will be a good opportunity for gaining xp, as well as giving you maps to play

Source

Steam News / 3 May 2025

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