In this update4
Full notes
Full RAID: World War II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Gameplay
- Fixes
- Maps
RAID: World War II changes
- Cachemap
Greetings, Raiders!
Got a smaller update for you all. Mostly stability fixes but also some minor gameplay changes.
Important fix first, operations now should not softlock!, and shotguns got their accuracy upgrades back to how they were since they will now benefit from it.
Changelog
Update size: 418.2 MB
Added new explosive effect for exploding barrels.
Fixed the description of the "Why do we fall?" achievement still displaying it requires 4 players instead of 2.
Weapons
Reverted 'Spread' stat upgrades on shotguns to use 'Accuracy' again, upgrades to shotguns will now benifit again after we made the per-pellet damage model changes.
Levels
Added vehicle waypoint to the Kubelwagen for city missions.
Adjusted the bomber planes attack timers used on several maps.
Operation Rhinegold - Cloak and Dagger
Fixed missing filters that caused a softlock.
Full Stop
The boss commander should now attempt to go to another roof defend point if he somehow breaks and becomes stuck from it. (this should fix him getting softlocked in his spawn area)
Fixed more floating grass.
Countdown
Disabled sun shadows on all indoor props to increase performance.
Fixed scripting resetting some doors to incorrect states.
Last Orders
Optimized vegetation.
Odin's Fall
Fixed a whoopsie on the staircases.
Mod users; Please check for broken mods! If your game is not launching and you may have outdated or incompatible mods installed, please be sure to completely uninstall mods if you are having immediate issues! In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.
Source
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