Full notes
Full Rage Quit update
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What changed
- Balance
Multiple kill event such as spamming Kill event were fixed.That was causing spawn multiple character on start point. It will no longer cause the issue. Player camera system improved. Sky falling damage no longer will trigger multiple death Axe Trap had an issue with pivot point. Pivot point were forcing the trap move on different path. It has been fixed , also axe path improved. Unpredictable Spike Trap logic improved. Player Camera Collision on Spinning Star Blade and Wall Spike were causing the camera shaking. It has been fixed. Stone Spike Trail issue has been fixed. Saw Trap collision were triggering damage event. The trap collision and damage event reconfigured.
Source
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