Full notes
Full Rage Of Towers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
The battle reaches new heights! The latest update for Rage of Tower introduces powerful new features, rebalances key systems, and unleashes fresh content that will test even the most seasoned defenders. It’s time to rethink your strategy — the tower calls! 🔥 New Content
10 New Tower Types with unique abilities and upgrade paths (e.g., Drone Tower, Tesla Coil, Air Strike, Supporter Tower)
New Enemy Faction: Destroyer Helicopters
Playable Tanks
⚙️ Gameplay & Balance Improvements
Reworked tower upgrade system with branching specializations
Improved enemy AI pathfinding and tower target logic
🎨 Visual & UI Enhancements
New tower attack effects and explosion animations
Revamped UI for tower placement and upgrades
Added in-game minimap and enemy route highlighting
Art Style Changed from stylize to realistic
and more .....
🛠️ QoL + Fixes
Bug fixes for tower placement glitches
Optimized performance on lower-end systems
Shorter load times and smoother framerate
Game Have Been Changed
Best Tower Defense
first hybrid Tower Defense
Source
Changelog.gg summarizes and formats this update. How we read updates.
