In this update1
Full notes
Full Rage of Mechs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Server
- Performance
Rage of Mechs changes
Attention, Paladins
⚔️ Battle Changes
Dynamic Mech Spawning in AI Battles – AI mechs now spawn in waves, and their number depends on the number of mechs the player has. This adds more strategy to battles.
Enemy Mech Counter – During battles against AI and other players, you can now see how many enemy mechs are left on the battlefield.
Improved AI Bots – Bots now use active cooling, forcing a cooldown when necessary to prevent overheating.
Minor server code improvements
Client optimization
🎯 Combat Mechanics Adjustments
Total Miss Mechanic – Added the possibility of a complete miss and increased the overall miss chance based on community feedback.
🛠 UI and Quality of Life Improvements
Player Rating Display – Clicking on your rating now shows other players’ ratings for better comparison.
Bug Reporting System – Added a “Report a Bug” button. When pressed, it collects and stores all relevant event data for further analysis, making it easier to track and fix issues.
🚀 Performance & Optimization
Minor Server Code Improvements – Backend optimizations for smoother gameplay.
Client Optimization – Improved game performance and stability for a better player experience.
💬 Stay Connected! Thanks for being part of our community! Your feedback helps us shape the game. Don’t forget—you can always reach us and chat with other players on our official Discord!
Source
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