In this update15
Full notes
Full Ragdoll Rumble update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
Ragdoll Rumble changes
Grab the Demo
This update includes improvements, map changes, bug fixes, new features quality of life improvement that was not in the demo launch build.
Change log
Split screen
2 players split screen is horizontal view and not vertical view
Maps Changes
Bizzard Bridge
Added more decorations outside of the map
Ice texture tweaked to improve visibility of the hill and other elements in the game.
Roller Boulder
Lava texture tweaked to make the lava flow faster then before
New Features
Message of the Day (MOTD)
When launching the game while connected to the internet, you will see the latest MOTD from us. Great way for us to communicated what new in the world of Ragdoll Rumble.
Elixirs
Throwable elixirs
Elixirs bottles have a splash VFX played on impact
Tornado (waternado)
Tweak audio distance fall off
Change element from water to wind
Colour change from blue to green
Name change from waternado to tornado
Lighting cluster
Remove the randomness of amount of lighting strike to spawn to a set number (15)
Remove weird outline box
Meteor strikes
Remove the randomness of amount of lighting strike to spawn to a set number (15)
Earthquake
Hit box improvements
Water Bubble
Fixes a bug where the effect will stay while dead and after death
Fire ball
Pushes players on impact
Fire effect carries on rag dolling and falling
Elixirs spawning
Elixirs like meteor strikes and lighting cluster are limited to 1 instance in the world at a given time. If one is found in the world these elixirs won’t spawn until one has been used or lost.
Game modes
King of the Hill
Hills are no longer active once the match has ended
Audio
Main Menu tracks volume is effected by the music volume slider from the setting page
All sounds within the game are effected by there volume sliders from the setting page
Default audio volume has been adjusted.
UI
Main menu
Clouds are animated
Added Extras
Extras
Extras tab is available to explore
Added games credits
Added bug report link
Added feedback report link
QOL
“B” button or “backspace” will take you to the previous menu on any screen outside of ready up screen.
Map selections / Map loading screen
Updated Blizzard bridge
Settings
Added “other tab”
Option to bring up opt in or out of Telemetry
Sliders
Sliders have new assets in place
First time setup
Added prompt to opt in or out of Telemetry
Hud
Player push and jump spells show their charge stats around the crosshair
Fixed a bug where players crosshair doesn’t turn off while in spectator.
Player
Wind trail VFX plays depending on how fast you are moving
Smoke trail VFX plays and adjust base on how fast you are falling while rag dolling
Fixing under the hood bugs.
Players unable to throw elixirs while charging a push spell (this could lead to soft locking throwing power ups)
Spectating
Camera will lerp around to the next player on death or on camera change
Nametags
Players tagline under players’ name
Systems
Telemetry
Users have a option from first time booting up to opt into telemetry.
Source
Changelog.gg summarizes and formats this update. How we read updates.
