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Full notes
Full Radiolight update
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What changed
- UI and audio
- Compatibility
- Gameplay
- Events
Radiolight changes
Hey everyone,
Before we tune our radios back to our regularly scheduled programming, I wanted to use this opportunity to clear up a few questions that came up during Next Fest! A lot of you have been curious about the demo & game and I figured it’d make sense to have all the answers in one place. So, here goes nothing:
How long will the demo be available? Right now, the demo’s here to stay. That might still change, depending on how much the game will evolve as I keep working on it. But for now, you can enjoy the crisp night air of Ashwood Creek for as long as you want.
Will it be coming to consoles? Development-wise, my full focus is on the PC release at the moment. If the launch goes well and there’s enough demand, I’d love to bring Radiolight to as many platforms as possible!
What languages will the game be available in? We’re proud to announce that, due to popular demand, Radiolight will include Spanish localisation at launch! That means that the game will be available in 6 languages, with original audio in English, and full interface localisation and subtitles in Czech, French, German, Simplified Chinese & Spanish.
Will it have controller support? Yes! I’ll work hard to have full controller support at launch for Xbox, PlayStation and other controllers.
So does that mean Steam Deck support at launch?! While the demo is already playable on Steam Deck if you tweak your control scheme a little, I will do my utmost best to have Steam Deck Verification at launch! However, even if we don’t have the highly coveted badge, I’ll test it and report how it runs before launch. What about the music? Is it DMCA-free? Radiolight’s score is a mix of licensed music and original tracks by Matheo Ramone, a talented young composer who uses synthesizers to bring the 80s mystery vibe to life. So far, I’ve only run into copyright issues with a couple of ambient tracks, but I'll look into how to fix that!
How scary will the final game be? Radiolight leans towards psychological horror, a thrilling experience with grim undertones, though there might be a few surprises. The goal is to create an unsettling atmosphere that sticks with you. So the answer is: just a little, but enough to feel fully immersed in the dark woods of Ashwood Creek.
What’s the current focus of development? Right now, I'm focusing on the events of the full game, including writing dialog and building out the final areas of the game. I’ve been reading your feedback and I'm working on tightening the environments and detailing them with more objects to find, along with other tweaks and improvements. I'm sure this will help me bring you the best version of Radiolight!
That's it for now! If you have any more questions, feel free to ask them in the comments below.
Time for me to head back to Ashwood Creek, Krystof
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Radiolight
Iceberg Interactive
Source
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