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Steam News15 April 20206y ago

Patch v1.05 - map editor love and balancing

This time we fix many of the issues plaguing the map-editor, and give some needed love to our tank crews. You can help us improve the speech recognition!

In this update5

Full notes

Full Radio General update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions3 changes0 removals
  • Maps
  • UI and audio
  • Balance
  • Fixes
changedThis time we fix many of the issues plaguing the map-editor, and give some needed love to our tank crews.
addedYou can help us improve the speech recognition! We've added a toggle to the bottom-right of the main-menu that records your voice commands. We'd be grateful if you help us improve the speech recognition performance on your bizarre accents. Oh, we did other stuff in this patch too.
addedMap EditorAdded notifications on uploading, saving and loading of maps - Fixed clickable layer of objects (units on top, then landmarks, then terrain) - Removed irrelevant landmark fields from certain landmarks (hid drawing landmark for landmarks where you can't do that) - Fixed bug with foxholes/fortifications/bunkers being named for speech recognition - Fixed units being freakishly slow moving uphill - Retroactively fixed old maps with wonky colliders (i.e. roads, rivers, forests) - they should now work when loaded - Fixed missing voice-lines when moving to non-objective airfield
changedBalanceIncreased tank minimum damage by 0.5, increased tank default defence by 5% - Significantly increased effects of all tank veterancy perks (we want veterancy to feel more impactful) - Increased effects of other veterancy perks - Increased snipers minimum damage by 0.2 to make their damage very consistent
fixedLocalizationFixed certain random events not being localized properly ('we ran into a group of sheep!')
fixedMultiplayerFixed potential bug where backing out didn't properly leave lobby - Fixed bug creating unnecessary lobbies

Radio General changes

changedThis time we fix many of the issues plaguing the map-editor, and give some needed love to our tank crews.
addedYou can help us improve the speech recognition! We've added a toggle to the bottom-right of the main-menu that records your voice commands. We'd be grateful if you help us improve the speech recognition performance on your bizarre accents. Oh, we did other stuff in this patch too.
addedAdded notifications on uploading, saving and loading of maps - Fixed clickable layer of objects (units on top, then landmarks, then terrain) - Removed irrelevant landmark fields from certain landmarks (hid drawing landmark for landmarks where you can't do that) - Fixed bug with foxholes/fortifications/bunkers being named for speech recognition - Fixed units being freakishly slow moving uphill - Retroactively fixed old maps with wonky colliders (i.e. roads, rivers, forests) - they should now work when loaded - Fixed missing voice-lines when moving to non-objective airfield
changedIncreased tank minimum damage by 0.5, increased tank default defence by 5% - Significantly increased effects of all tank veterancy perks (we want veterancy to feel more impactful) - Increased effects of other veterancy perks - Increased snipers minimum damage by 0.2 to make their damage very consistent
fixedFixed certain random events not being localized properly ('we ran into a group of sheep!')

This time we fix many of the issues plaguing the map-editor, and give some needed love to our tank crews.

You can help us improve the speech recognition! We've added a toggle to the bottom-right of the main-menu that records your voice commands. We'd be grateful if you help us improve the speech recognition performance on your bizarre accents. Oh, we did other stuff in this patch too.

Map Editor

  • Added notifications on uploading, saving and loading of maps - Fixed clickable layer of objects (units on top, then landmarks, then terrain) - Removed irrelevant landmark fields from certain landmarks (hid drawing landmark for landmarks where you can't do that) - Fixed bug with foxholes/fortifications/bunkers being named for speech recognition - Fixed units being freakishly slow moving uphill - Retroactively fixed old maps with wonky colliders (i.e. roads, rivers, forests) - they should now work when loaded - Fixed missing voice-lines when moving to non-objective airfield

Balance

  • Increased tank minimum damage by 0.5, increased tank default defence by 5% - Significantly increased effects of all tank veterancy perks (we want veterancy to feel more impactful) - Increased effects of other veterancy perks - Increased snipers minimum damage by 0.2 to make their damage very consistent

Localization

  • Fixed certain random events not being localized properly ('we ran into a group of sheep!')

Multiplayer

  • Fixed potential bug where backing out didn't properly leave lobby - Fixed bug creating unnecessary lobbies

Minor

  • Unit stats panel automatically closes when mission ends

What's next? Localization improvements to map editor, and eventually 'straight-line' move command (I promise!)

If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980

We're working hard to make the game the best it can be, so good or bad, please leave a review with your thoughts and comments.

Source

Steam News / 15 April 2020

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