In this update3
Full notes
Full Radical Relocation update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Maps
- Events
- Gameplay
- UI and audio
- Fixes
Radical Relocation changes
We've been tinkering away behind the scenes, and are happy to present you with our latest major update! In honor of the Lunar New Year being just around the corner, we've created a bunch of new maps to celebrate.
Without further ado, let's get into the patch notes!
Additions
First, we've added twenty new playable levels! You can leave your cars in the garage for these, because they're for the Island and Arctic regions. Both regions have received 10 new levels that will prove to be quite the challenge, even for experienced players.
Here's a quick flyby of what you can expect.
Adjustments
Removed sharks too close to cliffs
Increased distance between cargo ship spawning
Camera tilts further down for boats
Updated main menu preview video
Added UI screenshots for new levels
Made all furniture float during edit mode
Centered level 81 map
Adjusted height of map render per region to avoid clipping
Interpolate input after pause to reduce boats suddenly stopping after pausing
Fixes
Fixed camera rotation on pallets
Fixed log cabin object layer
Fixed furniture sliding down front of airboat
Fixed multiple music tracks playing simultaneously
Fixed map render in map 51 and 56 blank
Fixed dragging furniture when garage is open
Fixed camera movement when garage is open
Fixed boats not pausing when input is held down during the pause
Fixed some non-game-ending destructible items not ending the game on collision with the ground and water
Give the new levels a whirl, and let us know what you think on Discord!
Radical Relocation • Twitter • Facebook
Iceberg Interactive • Twitter • Facebook • YouTube • Steam publisher page
Source
Changelog.gg summarizes and formats this update. How we read updates.
