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Steam News11 December 201510y ago

Dev Update #6 - 1yr Since Launch

Howdy race fans ^_^ Today marks a special occasion for the Tammeka dev team, it being our 1 year anniversary of Radial_G : Racing Revolved being released on Steam Early Access!

Full notes

Full Radial-G : Racing Revolved update

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What changed

0 fixes2 additions0 changes0 removals
  • Server
  • Performance
addedHowdy race fans ^_^ Today marks a special occasion for the Tammeka dev team, it being our 1 year anniversary of Radial_G : Racing Revolved being released on Steam Early Access! “Now wait a minute, but you guys said you were only going to be on Steam Early Access for a few months before full release on Steam!? What happened there then?” We've always said from the start that the game was designed for VR from the ground up and we feel it is a fantastic example of what can be achieved with VR for gaming. So we focused on that, rather than releasing early when only a small percentage of you had DK2s, compared to the wider potential audience once the Oculus Rift is commercially released. Similarly for marketing, reviews and coverage, we are waiting until VR and Oculus is ready, in order to be accepted as a VR game that anyone can play, not just the early adopters and VRardcore. It’s tough being an indie and so we need all the breaks we can get. And so, we are waiting and holding our breath with the rest of the VR community. It’s not up to us to reveal the exact date when the Oculus Rift will be out but be assured, when it is, we’ll be there at launch and in the words of Palmer Luckey himself, it’s going to be totally sick. (He means awesome!) However that doesn’t mean we've just sat around twiddling our thumbs until release day, oh no. We've added the single player career mode and 4th unlockable race ship, added a load of new race and music tracks, gameplay modes and have been polishing with each Oculus Runtime release. Our 95% ‘Very Positive’ reviews for the game so far reflects this. So that was then, what about now and the future? Well, we are excited to state that we will be Day One ready for Oculus Rift on the Oculus Store and platform, when they release in early 2016. We are working with Oculus to make sure that existing and new racers alike are treated equally and so, if you supported us during the Steam Early Access period before release, we’ll be in a position to give you a keycode that works on the Oculus platform so that the VR racing community isn't split. The multi-player servers will remain the same so that everyone should be able to race against each other, even if you are racing on PSVR against PC race pilots when that version comes out.
addedWhat are we doing then until that release of Oculus Rift and exiting Steam Early Access as a full game title? Mostly we are focusing on optimisation of code and art to ensure we can hit rock-steady performance levels for the increased specifications of the Oculus Rift HMD and adding as much polish as humanly possible to ensure a smooth transition to a live launch title. We’re working on some other exciting opportunities as well but we’re not going to spill all the beans now… Thank you all for your support over the past year and your patience as we edge ever closer to that magical day, which isn't too far off now!

Radial-G : Racing Revolved changes

addedHowdy race fans ^_^ Today marks a special occasion for the Tammeka dev team, it being our 1 year anniversary of Radial_G : Racing Revolved being released on Steam Early Access! “Now wait a minute, but you guys said you were only going to be on Steam Early Access for a few months before full release on Steam!? What happened there then?” We've always said from the start that the game was designed for VR from the ground up and we feel it is a fantastic example of what can be achieved with VR for gaming. So we focused on that, rather than releasing early when only a small percentage of you had DK2s, compared to the wider potential audience once the Oculus Rift is commercially released. Similarly for marketing, reviews and coverage, we are waiting until VR and Oculus is ready, in order to be accepted as a VR game that anyone can play, not just the early adopters and VRardcore. It’s tough being an indie and so we need all the breaks we can get. And so, we are waiting and holding our breath with the rest of the VR community. It’s not up to us to reveal the exact date when the Oculus Rift will be out but be assured, when it is, we’ll be there at launch and in the words of Palmer Luckey himself, it’s going to be totally sick. (He means awesome!) However that doesn’t mean we've just sat around twiddling our thumbs until release day, oh no. We've added the single player career mode and 4th unlockable race ship, added a load of new race and music tracks, gameplay modes and have been polishing with each Oculus Runtime release. Our 95% ‘Very Positive’ reviews for the game so far reflects this. So that was then, what about now and the future? Well, we are excited to state that we will be Day One ready for Oculus Rift on the Oculus Store and platform, when they release in early 2016. We are working with Oculus to make sure that existing and new racers alike are treated equally and so, if you supported us during the Steam Early Access period before release, we’ll be in a position to give you a keycode that works on the Oculus platform so that the VR racing community isn't split. The multi-player servers will remain the same so that everyone should be able to race against each other, even if you are racing on PSVR against PC race pilots when that version comes out.
addedWhat are we doing then until that release of Oculus Rift and exiting Steam Early Access as a full game title? Mostly we are focusing on optimisation of code and art to ensure we can hit rock-steady performance levels for the increased specifications of the Oculus Rift HMD and adding as much polish as humanly possible to ensure a smooth transition to a live launch title. We’re working on some other exciting opportunities as well but we’re not going to spill all the beans now… Thank you all for your support over the past year and your patience as we edge ever closer to that magical day, which isn't too far off now!

Howdy race fans ^_^ Today marks a special occasion for the Tammeka dev team, it being our 1 year anniversary of Radial_G : Racing Revolved being released on Steam Early Access! “Now wait a minute, but you guys said you were only going to be on Steam Early Access for a few months before full release on Steam!? What happened there then?” We've always said from the start that the game was designed for VR from the ground up and we feel it is a fantastic example of what can be achieved with VR for gaming. So we focused on that, rather than releasing early when only a small percentage of you had DK2s, compared to the wider potential audience once the Oculus Rift is commercially released. Similarly for marketing, reviews and coverage, we are waiting until VR and Oculus is ready, in order to be accepted as a VR game that anyone can play, not just the early adopters and VRardcore. It’s tough being an indie and so we need all the breaks we can get. And so, we are waiting and holding our breath with the rest of the VR community. It’s not up to us to reveal the exact date when the Oculus Rift will be out but be assured, when it is, we’ll be there at launch and in the words of Palmer Luckey himself, it’s going to be totally sick. (He means awesome!) However that doesn’t mean we've just sat around twiddling our thumbs until release day, oh no. We've added the single player career mode and 4th unlockable race ship, added a load of new race and music tracks, gameplay modes and have been polishing with each Oculus Runtime release. Our 95% ‘Very Positive’ reviews for the game so far reflects this. So that was then, what about now and the future? Well, we are excited to state that we will be Day One ready for Oculus Rift on the Oculus Store and platform, when they release in early 2016. We are working with Oculus to make sure that existing and new racers alike are treated equally and so, if you supported us during the Steam Early Access period before release, we’ll be in a position to give you a keycode that works on the Oculus platform so that the VR racing community isn't split. The multi-player servers will remain the same so that everyone should be able to race against each other, even if you are racing on PSVR against PC race pilots when that version comes out.

What are we doing then until that release of Oculus Rift and exiting Steam Early Access as a full game title? Mostly we are focusing on optimisation of code and art to ensure we can hit rock-steady performance levels for the increased specifications of the Oculus Rift HMD and adding as much polish as humanly possible to ensure a smooth transition to a live launch title. We’re working on some other exciting opportunities as well but we’re not going to spill all the beans now… Thank you all for your support over the past year and your patience as we edge ever closer to that magical day, which isn't too far off now!

The Tammeka Team

Source

Steam News / 11 December 2015

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