Full notes
Full Radial-G : Racing Revolved update
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What changed
- Gameplay
- UI and audio
- Performance
Radial-G : Racing Revolved changes
We've just pushed out Update#1 to the game, which includes the following new features and content:
3rd-person camera view! Press LEFT BUMPER or C to change your camera view point once in a race (NB. This is only for non-VR users)
2 new race tracks added; Möbius Delta and Dead Zone Alpha
2 new music tracks added; Buzzooka and Rush by LabGrownMusic and Dan Page to accompany the new race tracks
Multi-player lobby text chat; settle rivalries from the last race, or apologise for that particularly nasty bit of racing or just get the banter going (non-VR/VR modes supported)
Track selection screen now shows first iteration of the track layout overlay
Change your race craft from the race lobby; no more going back to the main menu screen!
Split times; now you can see how far ahead, or behind, you are
Changes to race track names: Asteroid Sprint is now Möbius Alpha, Dead Zone is now Dead Zone Delta, Processing Plant is now Processing Plant Delta. Alpha = Short, Theta = Medium, Delta = Long
Volume levels and controls customisable in race lobby
Various fixes, tweaks and improvements to multi-player, game code and engine stability
We hope you enjoy the new additions and changes. The next update will be coming in a few weeks to add more race tracks, more music tracks and possibly the following features: Speed classes, player ranking, leaderboards and more tweaks to the game mechanics.
Source
Changelog.gg summarizes and formats this update. How we read updates.
