Full notes
Full Radar Warfare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Performance
- UI and audio
- Fixes
Radar Warfare changes
Radar Warfare 1.5.1 is out now! This is the public version of Radar Warfare's 1.5.0 and 1.5.1 beta updates that were previously released. We are still worried about:
The game's brand new progression system. The game SHOULD BE easier to progress. We are concerned that the game might be too easy. We'll be watching the discussions to see if this need further improvement.
The font cache system. The game now caches the font during game opening and it should not crash or freeze the splash screen and menus in any way. If you notice some area of the game taking too long to load, please, let us know.
STEAM CLOUD IS FINALLY AVAILABLE. IF YOU HAVE ANY PROBLEMS WITH IT, LET ME KNOW. STEAM CLOUD AND LANGUAGE PREFERENCES CAN BE CHANGED ON GAME PROPERTIES. Changelog:
[ADDED] Endless mode - There is no win. Survive as long as you can and compete with other players;
[ADDED] Game mode menu - Now you can opt to play story mode or endless mode before choosing your ship;
[ADDED] Steam stats (track how many times you died in the game);
[ADDED] Steam global stats (track how many times the community died in the game);
[ADDED] Steam leaderboards - Exclusively on endless mode (each ship will have it's own leaderboard, right now, we are using the same leaderboards for everyone while we are working on a solution for that. You MUST unlock the ship first to be able to play the endless mode with it);
[ADDED] Full localization to Portuguese-Brazil;
[ADDED] New achievements.
[ADDED] WASD navigation on game menus;
[ADDED] Full controller support. Mouse and keyboards are only needed to open the game;
[ADDED] Auto configuration on game controller detection. The game will automatically configure movement and aim input if a controller is detected. No need to worry about it;
[FIXED] Some misspellings in the game;
[FIXED] Sprites cache system. We noticed that cache during the gameplay was causing some menu transitions to freeze;
[FIXED] Enemies spawning at your position (unfair enemy placement);
[FIXED] Achievement"Can't Touch This"and"Missiles? Which missiles?"being unlocked without the player fulfilling the conditions;
[CHANGED] Ancient Justice and Last Vision in-game speed;
[CHANGED] Bullet speed on the second level bosses - We noticed that there was no improvement in difficulty between boss on level one and two;
[CHANGED] E.M.P now damaging the boss - Ancient Justice's power is now a lot more useful;
[CHANGED] Save system. This change was necessary to add steam cloud in the near future;
[CHANGED] Complete rework on game menus, they are now more fluid and safe. This was necessary to allow game controller;
[CHANGED] Nuke key (previously square on PS controllers) to L1. This change was to increase compatibility with other controllers.
[CHANGED] In-game nuke instructions.
[CHANGED] In-game font cache.
[REMOVED] Unused code;
[REMOVED] Codes storing and retrieving information on files causing the game to wait for information and therefore lagging;
[REMOVED] Player two (Ancient Justice) shield. Now, nuke progression makes sense.
If you find any bug, send us an email at dreamroadproductions@gmail.com and tell us what did you find. Thank you for your support. DreamRoad Productions
Source
Changelog.gg summarizes and formats this update. How we read updates.
