Full notes
Full Radar Warfare update
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Repeated intro
Hello! Radar Warfare 1.5.1 is out now for public testing! This is update has some new features and fixes. Once again, there are two features that we're really worried about:
What changed
- Gameplay
- Performance
- UI and audio
- Compatibility
- Fixes
Radar Warfare changes
The game has a brand new progression system. The game SHOULD BE easier to progress. Our concerns are that the game might be too easy. We'll be watching the discussions to see if this need further improvement.
The font cache system is still a problem. The game now caches the font on game opening and it should not crash or freeze the splash screen and menus in any way. If you notice some area of the game taking too long to load, please, let us know.
STEAM CLOUD IS NOT AVAILABLE YET. Changelog:
[ADDED] Controller instructions screen in all languages.
[ADDED] Controller support on pause menu and game over.
[CHANGED] Ingame nuke instructions.
[CHANGED] Nuke key (previously square on PS controllers) to L1. This chage was to increase compatibility with other controllers.
[CHANGED] Ingame nuke instructions.
[CHANGED] Ingame font cache.
[FIXED] Unfair enemy spawn on story and endless mode.
[FIXED] Bugs causing the menu to freeze after trying to navigate using the controller.
[FIXED] Enemy bullets pooling on endless mode causing the game to lag.
[REMOVED] Player two (Ancient Justice) shield. Now, nuke progression makes sense.
We were not able to create leaderboards for each ship. We're still working on it. We are launching the complete update for public next week. If you find any bug, send us an email at dreamroadproductions@gmail.com and tell us what did you find. Thank you for your support. DreamRoad Productions
Source
Changelog.gg summarizes and formats this update. How we read updates.
