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Steam News18 November 20169y ago

Rad Rodgers Update 0.5 is LIVE!

We're ready to release yet ANOTHER big update for you guys. This one includes a ton of fixes to the feedback you've given us, as well as unlocking the 6th level in the game!

Full notes

Full Rad Rodgers: World One update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedWe're ready to release yet ANOTHER big update for you guys. This one includes a ton of fixes to the feedback you've given us, as well as unlocking the 6th level in the game! Below you can find a full changelog: Rad Rodgers 0.5 Changelog Pixelverse Tweaks and Improvements: - Drastically improved Pixelverse Movement code - Added more "Bugs" to the Pixelverse sections - Added penalty to Pixelverse sections. If you "Die" in the Pixelverse, you'll lose a heart. - Added new "Completion" Cameras to all Pixelverse sections. You now see what you've fixed in the Game World, after completing the Pixelverse section Overall Tweaks, Additions and Improvements: - LEVEL 6 ADDED TO THE GAME! - Added Full Achievement Support! - Pixels now gravitate towards Rad - New Dusty Slam Effects and Sound - Aim Lock is now more precise - Fixed Lock-Aim cursor on Heavy Inhabitants - Heavy Inhabitant will no longer hurt the player if you're below/above him - New Laserblade Particle Effects - Fixed Heavy Spear Aim - Fixed Melee Heavy Issues - Added Credits to Main Menu - New Shorter Logo Intros - Added Backer Names to the game. See if you can find them! - Tweaked Loading Screen Size - Fixed wrong attack sound for Low Inhabitants - Fixed fog material appearing in the Pixelverse - Added New Faces, and Eyetracking to Trees - Fixed rain material appearing in the Pixelverse - Fixed Weapons not carrying over to the next level - Polished the way Platforms appear when being "Fixed" in the Pixelverse - Fixed issue where dying on a Pipe would mess up animations when respawning - Fixed Glowbees not incrementing stats - Heavies no longer drop weapon pickups - Ledge Grab Sounds added - Added new sounds and particles to Punching platforms in the Pixelverse - Fixed issues where Oneliners would repeat - Added feature where you can place all 4 exit chunks, but Free-Roam a level afterwards, before deciding to exit it Level Fixes: - Level 1: Fog fixes - Level 1: Pixelverse Polish Pass - Level 1: Modified light rays that were popping out randomly - Level 2: VFX and Overall Visual Polish Pass - Level 2: Pixelverse Polish Pass - Level 2: Fixed Statistics not counting a specific secret - Level 3: VFX and Overall Visual Polish Pass - Level 3: Removed enemies that were having issues spawning - Level 3: Fixed enemy statistics - Level 3: Moved platform slightly that was causing issues - Level 3: Moved floating mushrooms - Level 4: Fixed Spring Puzzle and Secret area - Level 4: VFX and Overall Visual Polish Pass - Level 5: Added new Huts - Level 5: Fixed lighting issues - Level 6: New rain and mist particle effects - Level 6: Silhouette Pass Enjoy guys!

Rad Rodgers: World One changes

fixedWe're ready to release yet ANOTHER big update for you guys. This one includes a ton of fixes to the feedback you've given us, as well as unlocking the 6th level in the game! Below you can find a full changelog: Rad Rodgers 0.5 Changelog Pixelverse Tweaks and Improvements: - Drastically improved Pixelverse Movement code - Added more "Bugs" to the Pixelverse sections - Added penalty to Pixelverse sections. If you "Die" in the Pixelverse, you'll lose a heart. - Added new "Completion" Cameras to all Pixelverse sections. You now see what you've fixed in the Game World, after completing the Pixelverse section Overall Tweaks, Additions and Improvements: - LEVEL 6 ADDED TO THE GAME! - Added Full Achievement Support! - Pixels now gravitate towards Rad - New Dusty Slam Effects and Sound - Aim Lock is now more precise - Fixed Lock-Aim cursor on Heavy Inhabitants - Heavy Inhabitant will no longer hurt the player if you're below/above him - New Laserblade Particle Effects - Fixed Heavy Spear Aim - Fixed Melee Heavy Issues - Added Credits to Main Menu - New Shorter Logo Intros - Added Backer Names to the game. See if you can find them! - Tweaked Loading Screen Size - Fixed wrong attack sound for Low Inhabitants - Fixed fog material appearing in the Pixelverse - Added New Faces, and Eyetracking to Trees - Fixed rain material appearing in the Pixelverse - Fixed Weapons not carrying over to the next level - Polished the way Platforms appear when being "Fixed" in the Pixelverse - Fixed issue where dying on a Pipe would mess up animations when respawning - Fixed Glowbees not incrementing stats - Heavies no longer drop weapon pickups - Ledge Grab Sounds added - Added new sounds and particles to Punching platforms in the Pixelverse - Fixed issues where Oneliners would repeat - Added feature where you can place all 4 exit chunks, but Free-Roam a level afterwards, before deciding to exit it Level Fixes: - Level 1: Fog fixes - Level 1: Pixelverse Polish Pass - Level 1: Modified light rays that were popping out randomly - Level 2: VFX and Overall Visual Polish Pass - Level 2: Pixelverse Polish Pass - Level 2: Fixed Statistics not counting a specific secret - Level 3: VFX and Overall Visual Polish Pass - Level 3: Removed enemies that were having issues spawning - Level 3: Fixed enemy statistics - Level 3: Moved platform slightly that was causing issues - Level 3: Moved floating mushrooms - Level 4: Fixed Spring Puzzle and Secret area - Level 4: VFX and Overall Visual Polish Pass - Level 5: Added new Huts - Level 5: Fixed lighting issues - Level 6: New rain and mist particle effects - Level 6: Silhouette Pass Enjoy guys!

We're ready to release yet ANOTHER big update for you guys. This one includes a ton of fixes to the feedback you've given us, as well as unlocking the 6th level in the game!

Below you can find a full changelog

Rad Rodgers 0.5 Changelog Pixelverse Tweaks and Improvements:

  • Drastically improved Pixelverse Movement code
  • Added more "Bugs" to the Pixelverse sections
  • Added penalty to Pixelverse sections.

If you "Die" in the Pixelverse, you'll lose a heart. - Added new "Completion" Cameras to all Pixelverse sections. You now see what you've fixed in the Game World, after completing the Pixelverse section Overall Tweaks, Additions and Improvements:

  • LEVEL 6 ADDED TO THE GAME!
  • Added Full Achievement Support!
  • Pixels now gravitate towards Rad
  • New Dusty Slam Effects and Sound
  • Aim Lock is now more precise
  • Fixed Lock-Aim cursor on Heavy Inhabitants

Heavy Inhabitant will no longer hurt the player if you're below/above him - New Laserblade Particle Effects - Fixed Heavy Spear Aim - Fixed Melee Heavy Issues - Added Credits to Main Menu - New Shorter Logo Intros - Added Backer Names to the game. See if you can find them! - Tweaked Loading Screen Size - Fixed wrong attack sound for Low Inhabitants - Fixed fog material appearing in the Pixelverse - Added New Faces, and Eyetracking to Trees - Fixed rain material appearing in the Pixelverse - Fixed Weapons not carrying over to the next level - Polished the way Platforms appear when being "Fixed" in the Pixelverse - Fixed issue where dying on a Pipe would mess up animations when respawning - Fixed Glowbees not incrementing stats - Heavies no longer drop weapon pickups - Ledge Grab Sounds added - Added new sounds and particles to Punching platforms in the Pixelverse - Fixed issues where Oneliners would repeat - Added feature where you can place all 4 exit chunks, but Free-Roam a level afterwards, before deciding to exit it Level Fixes:

  • Level 1: Fog fixes
  • Level 1: Pixelverse Polish Pass

Level 1

Modified light rays that were popping out randomly - Level 2: VFX and Overall Visual Polish Pass - Level 2: Pixelverse Polish Pass - Level 2: Fixed Statistics not counting a specific secret - Level 3: VFX and Overall Visual Polish Pass - Level 3: Removed enemies that were having issues spawning - Level 3: Fixed enemy statistics - Level 3: Moved platform slightly that was causing issues - Level 3: Moved floating mushrooms - Level 4: Fixed Spring Puzzle and Secret area - Level 4: VFX and Overall Visual Polish Pass - Level 5: Added new Huts - Level 5: Fixed lighting issues - Level 6: New rain and mist particle effects - Level 6: Silhouette Pass Enjoy guys!

Source

Steam News / 18 November 2016

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