HomeGamesUpdatesPricingMethodology
Steam News25 July 20196y ago

Racket Fury 3.0 is out! Improved Physics, New Multiplayer, New Scenery and more!

Hello guys! It took a while, but I’m excited to announce that a brand new Racket Fury update for Oculus Rift, Oculus Quest, and Steam VR is finally out there!

Full notes

Full Racket Fury: Table Tennis VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Compatibility
fixedHello guys! It took a while, but I’m excited to announce that a brand new Racket Fury update for Oculus Rift, Oculus Quest, and Steam VR is finally out there! I really apologize for all the delays but I can assure you I was listening to the community’s voice and tried my best to incorporate your advice and ideas into the update. There’s just one programmer (me :D) working on this game so I really hope you will understand that such a big update took me 1,5 month of hard work. Here’s a list of fixes/improvements and new stuff :-) ✅ Improved physics (!) ✅ New Training Scenery (Day/Night) ✅ New Multiplayer (created from scratch) ✅ New Multiplayer lag compensation algorithm ✅ Multiplayer Direct Match support (online-play for the same account/different platform) ✅ Added Multiplayer Room List ✅ Improved matchmaking system (more random) ✅ Fixed - disappearing controller bug ✅ Fixed voice chat support ✅ Tweaked AI ✅ Fixed - friend list save bug ✅ Big performance improvements ✅ Improved Practice Mode + added AI switch options ✅ Fixed - choppy ball movement ✅ Fixed - Avatar Image issue ✅ Changed - ball design ✅ Many more minor fixes/improvements :-) Hopefully, you will find the update exciting! If you already tried Racket Fury and wasn’t keen on it, please try it again! There’s a chance you’ll change your mind, as the game has changed tremendously! :-) P.S We have also added basic Valve Index Controller support - we will make use of its full potential in the future. @ Other VR Headsets - To make your controller work with Racket Fury please create a custom binding in the SteamVR Input. We will appreciate if you can publish it to the Steam Workshop. Thank you! @ PS4 players - Your update is on its way and when it arrives it's going to include ALL of the above :-) Please let us know how you like the update and if you have any ideas/suggestions, do not hesitate to share them! :-)

Racket Fury: Table Tennis VR changes

fixedHello guys! It took a while, but I’m excited to announce that a brand new Racket Fury update for Oculus Rift, Oculus Quest, and Steam VR is finally out there! I really apologize for all the delays but I can assure you I was listening to the community’s voice and tried my best to incorporate your advice and ideas into the update. There’s just one programmer (me :D) working on this game so I really hope you will understand that such a big update took me 1,5 month of hard work. Here’s a list of fixes/improvements and new stuff :-) ✅ Improved physics (!) ✅ New Training Scenery (Day/Night) ✅ New Multiplayer (created from scratch) ✅ New Multiplayer lag compensation algorithm ✅ Multiplayer Direct Match support (online-play for the same account/different platform) ✅ Added Multiplayer Room List ✅ Improved matchmaking system (more random) ✅ Fixed - disappearing controller bug ✅ Fixed voice chat support ✅ Tweaked AI ✅ Fixed - friend list save bug ✅ Big performance improvements ✅ Improved Practice Mode + added AI switch options ✅ Fixed - choppy ball movement ✅ Fixed - Avatar Image issue ✅ Changed - ball design ✅ Many more minor fixes/improvements :-) Hopefully, you will find the update exciting! If you already tried Racket Fury and wasn’t keen on it, please try it again! There’s a chance you’ll change your mind, as the game has changed tremendously! :-) P.S We have also added basic Valve Index Controller support - we will make use of its full potential in the future. @ Other VR Headsets - To make your controller work with Racket Fury please create a custom binding in the SteamVR Input. We will appreciate if you can publish it to the Steam Workshop. Thank you! @ PS4 players - Your update is on its way and when it arrives it's going to include ALL of the above :-) Please let us know how you like the update and if you have any ideas/suggestions, do not hesitate to share them! :-)

Hello guys! It took a while, but I’m excited to announce that a brand new Racket Fury update for Oculus Rift, Oculus Quest, and Steam VR is finally out there! I really apologize for all the delays but I can assure you I was listening to the community’s voice and tried my best to incorporate your advice and ideas into the update. There’s just one programmer (me :D) working on this game so I really hope you will understand that such a big update took me 1,5 month of hard work. Here’s a list of fixes/improvements and new stuff :-) ✅ Improved physics (!) ✅ New Training Scenery (Day/Night) ✅ New Multiplayer (created from scratch) ✅ New Multiplayer lag compensation algorithm ✅ Multiplayer Direct Match support (online-play for the same account/different platform) ✅ Added Multiplayer Room List ✅ Improved matchmaking system (more random) ✅ Fixed - disappearing controller bug ✅ Fixed voice chat support ✅ Tweaked AI ✅ Fixed - friend list save bug ✅ Big performance improvements ✅ Improved Practice Mode + added AI switch options ✅ Fixed - choppy ball movement ✅ Fixed - Avatar Image issue ✅ Changed - ball design ✅ Many more minor fixes/improvements :-) Hopefully, you will find the update exciting! If you already tried Racket Fury and wasn’t keen on it, please try it again! There’s a chance you’ll change your mind, as the game has changed tremendously! :-) P.S We have also added basic Valve Index Controller support - we will make use of its full potential in the future. @Other VR Headsets - To make your controller work with Racket Fury please create a custom binding in the SteamVR Input. We will appreciate if you can publish it to the Steam Workshop. Thank you! @PS4 players - Your update is on its way and when it arrives it's going to include ALL of the above :-) Please let us know how you like the update and if you have any ideas/suggestions, do not hesitate to share them! :-)

Source

Steam News / 25 July 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.