Full notes
Full Racingmaybe update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
Better beginner introduction/tutorial.
Fixed some more multiplayer issues like ghost lobbies.
Made neighboring tiles more visually understandable.
Fixed money issues with leadout and especially hardcore-leadout.
Added more first-to gamemodes.
Made Mattress, Punctured Tire and Cracked Manifold worse.
Changed Decentra from 133 HP -> 135 HP and reduced their Turbo Blow Strength from 300% to 200%.
Drastically improved usability of Neighbor Tunnel. It will now tunnel neighbor bonuses to adjecent tiles as well as their neighbors, and also to themselves, which is kind of strange. Dilator also doubles the neighboring bonuses of those that go through the tunnel now.
Made Permanentifier remove one random LVL from any of their neighboring tiles.
In replay, you can now scroll back and forth by rounds as well.
Pressing ESC and "giving in" (DNF) now no longer destroys your economy but places you at last place instead.
Balanced max income of leadout a bit more.
Introduced 2 new singleplayer challenges: Sensei and Harder!
Added a LVL 3 bonus to NOS Bottle which gives -10% nos but +250 nos ms.
Increased Tireboost change after upgrade from +0.15 to +0.2 tb.
Tweaked the rest of Tireboost bonuses.
Added a LVL 4 bonus to Tireboost Heater which gives between +5% to +20% tb.
Source
Changelog.gg summarizes and formats this update. How we read updates.
