Full notes
Full Racingmaybe update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- UI and audio
- Gameplay
- Balance
- Maps
- Events
Made the background of the lobby/store more pleasant.
And made open tiles nicer to look at.
Replaced the graphics for the tiles Tireboost and NOS.
Replaced the sound effect for weight reduction.
Replaced the sound effect for rotating your car selection.
Added sound effects for using your nos bottles.
Now you earn more money from going fast and beat-time is always increased maximally for the next round.
Neighbour Tunnel now works on all of the tools.
Buffed tool Merchant from placing $3x to $4x, and upper limit of sellprice increase is now $3000 instead of $1000.
Buffed tool Permnanetifier by making it disperse LVLs around to connected neighbors.
Nerfed NOS Bottle neighbor bonus from +0.5% nos to +0.25% nos.
Nerfed Lighter Pistons neighbor bonus from +1% HP to +0.5% HP.
Changed Lighter Pistons by removing its first bonus but lowering its Sticky Clutch bonus from LVL 15 to LVL 10 but increasing the price of this bonus from $50 to $1200.
Changed Tireboost by lowering its latest bonus from LVL 15 to LVL 10 but removed its forth option.
Added a new negative tile called Cracked Manifold which gives -10% nos and tireboost to its neighbors.
Made a new map for Mega Unfair and moved the old Mega Unfair map to Unfair and the Unfair map to Legendary.
Added a tile to Beginner to maybe make it even easier for noobs to understand, hopefully.
Changed many small things for every single singleplayer challenge so now it should be more fun and easier to win lower challenges, but the later challenges are even more cancer (in a good way.)
Improved the leaderboards by showing which round the player won and what time he/she got.
Also now the leaderboards should show the right name every time.
Fixed many bugs in multiplayer so hopefully it will desync less. It is so difficult to fix these multiplayer bugs man.
Made race lights slightly visible from the start.
Made race lights show up 5 times instead of 3 and instead of the interval between each bulb being random it is now equal but faster. This is inspired by Dragster's fast countdown and play.
Hovering a tile over an empty tile will no longer show which times mod is hiding under, rather it will show which LVL it requires to have in a surrounding tile to unlock.
Source
Changelog.gg summarizes and formats this update. How we read updates.
