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Steam News27 June 20264d ago

BIG Performance Optimization Update

Over the past development cycle, we have conducted a deep, focused optimization pass on game performance which has made significant progress in performance, with the operating efficiency on specific devices being DOUBLE

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Full Racer Overdrive update

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What changed

2 fixes1 addition11 changes1 removal
  • Performance
  • Gameplay
  • Fixes
changedOver the past development cycle, we have conducted a deep, focused optimization pass on game performance which has made significant progress in performance, with the operating efficiency on specific devices being DOUBLED at most .
changedPerformance Optimization Test Results
changedTest Device: RTX 3050 Laptop / GTX 1660 (equivalent desktop performance)
changedFrame Rate Improvements (Before → After):
changedAt low quality settings, frame rates could reach 100 FPS in major scenes. Even on low-end hardware, it can run smoothly.
changedLighting System Upgrade – Smoother, Richer Lighting

Over the past development cycle, we have conducted a deep, focused optimization pass on game performance which has made significant progress in performance, with the operating efficiency on specific devices being DOUBLED at most .

Performance Optimization Test Results

  • Test Settings (Highest Quality): Real-time reflections + pre-computed reflections + 300m real-time shadow distance + pre-baked shadows + 2x anti-aliasing

  • Test Device: RTX 3050 Laptop / GTX 1660 (equivalent desktop performance)

Frame Rate Improvements (Before → After):

Scene (Highest Quality)Before (FPS)After (FPS)
New York3060
Akihabara2543
Carlisle2850
Myogi Japan2750
  • At low quality settings, frame rates could reach 100 FPS in major scenes. Even on low-end hardware, it can run smoothly.

Here are the details of this update:

  1. Lighting System Upgrade – Smoother, Richer Lighting

We applied baked lighting to all key scenes in the game (especially city and indoor environments). In simple terms, we pre‑rendered light and shadow information directly into the scene, so your GPU no longer needs to calculate complex light bounces and shadows in real time.

More stable frame rates at high settings – your GPU has much less work to do, resulting in smoother gameplay.

Better visuals even at low settings – even if you turn shadows off in the quality menu, scenes retain basic light and shadow information, so they don’t look flat or lifeless.

City and indoor areas benefit the most – these scenes have complex lighting, so the improvement is especially noticeable.

  1. Nature Environment Optimization – No More Stuttering in Forests

We applied batching to the large number of trees and vegetation in our natural scenes. Technically, we grouped many individual draw calls into larger batches, greatly reducing the number of rendering instructions the GPU has to process.

No more frame drops when walking through dense woods – the occasional stuttering that occurred in heavily vegetated areas has been largely resolved.

Smoother frame rate curves – whether you are in open fields or deep forests, performance is now much more consistent.

  1. Reflection Optimization

We revamped how scene reflections are calculated. We introduced an new selection system that combines step‑based activation, distance culling, and frustum culling. In other words, the game now only computes reflections that are actually visible and useful to you, rather than wasting resources on invisible ones.

Reflections are now much faster – areas with glossy materials will see a significant frame‑rate boost.

No more flickering reflections – the occasional reflection flickering issue has been completely fixed, making the image more stable and clear.

Source

Steam News / 27 June 2026

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