Full notes
Full RaceOnLife update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Maps
RaceOnLife changes
In this update, we focused on making RaceOnLife feel more alive, varied, and fun in multiplayer.
We’ve been working on a new location for the multiplayer mode, Street Racing. Night roads, wet asphalt, city lights, and sharp turns - all of this is already available in the updated version.
What’s new and improved:
New location for multiplayer Street Racing
Night version of the Carball map
New Derby location
Reworked and tuned vehicle physics
Fixed several gameplay bugs
Improved the overall feel of driving, collisions, and car behavior
This update is not just about adding more content. It’s about making every mode feel more distinct: Carball should feel chaotic and competitive, Derby should feel heavier and more destructive, and Street Racing should feel fast, risky, and unpredictable.
There’s still a lot to polish, but RaceOnLife is moving forward step by step: new locations, better driving, more multiplayer content, and a stronger open-world racing atmosphere are all aimed at making the gameplay experience closer to what we want it to be.
We are also actively continuing to work on filling and optimizing the game’s open world.
More updates soon!
Source
Changelog.gg summarizes and formats this update. How we read updates.
