HomeGamesUpdatesPricingMethodology
Steam News27 June 20242y ago

Update V0.4 published

Update video https://www.youtube.com/watch?v=gVtd1-UeJJI Changelog -Added new vehicles, Callisto 1600 and Callisto 4R (latter replaces "Rallycross1") -Added soft-body damage model -Improved crash VFX -Added replay suppo

Full notes

Full RaceLeague update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedChangelog -Added new vehicles, Callisto 1600 and Callisto 4R (latter replaces "Rallycross1") -Added soft-body damage model -Improved crash VFX -Added replay support -Replays are saved automatically after the session and they can be loaded from main menu -> replays -New paint shader -Nicer damage visuals -Paint gets dirty now depending on which surface you drive on -Support for glossyness in liveries, allowing partially matte/glossy liveries -New glass shader (Callisto and GG900) -Support for windscreen wipers -Dirtyness -Wetness -Shatter / cracks (only Callisto for now) -Added new liveries for RL300 -Added hood camera for all cars -Added tire wear and damage sliders -Improved handling with all cars -Improved tire puncture behaviour -Support for slow punctures -More physically accurate simulation -Improved AI -Improved multiplayer netcode -Improved multiplayer sync (damage, among other small things) -Improved multiplayer lobby UI -Improved tire model -Improved steering inputs -Slightly improved track loading times -Various other small fixes and improvements

RaceLeague changes

addedChangelog -Added new vehicles, Callisto 1600 and Callisto 4R (latter replaces "Rallycross1") -Added soft-body damage model -Improved crash VFX -Added replay support -Replays are saved automatically after the session and they can be loaded from main menu -> replays -New paint shader -Nicer damage visuals -Paint gets dirty now depending on which surface you drive on -Support for glossyness in liveries, allowing partially matte/glossy liveries -New glass shader (Callisto and GG900) -Support for windscreen wipers -Dirtyness -Wetness -Shatter / cracks (only Callisto for now) -Added new liveries for RL300 -Added hood camera for all cars -Added tire wear and damage sliders -Improved handling with all cars -Improved tire puncture behaviour -Support for slow punctures -More physically accurate simulation -Improved AI -Improved multiplayer netcode -Improved multiplayer sync (damage, among other small things) -Improved multiplayer lobby UI -Improved tire model -Improved steering inputs -Slightly improved track loading times -Various other small fixes and improvements

Update video https://www.youtube.com/watch?v=gVtd1-UeJJI

Changelog -Added new vehicles, Callisto 1600 and Callisto 4R (latter replaces "Rallycross1") -Added soft-body damage model -Improved crash VFX -Added replay support -Replays are saved automatically after the session and they can be loaded from main menu -> replays -New paint shader -Nicer damage visuals -Paint gets dirty now depending on which surface you drive on -Support for glossyness in liveries, allowing partially matte/glossy liveries -New glass shader (Callisto and GG900) -Support for windscreen wipers -Dirtyness -Wetness -Shatter / cracks (only Callisto for now) -Added new liveries for RL300 -Added hood camera for all cars -Added tire wear and damage sliders -Improved handling with all cars -Improved tire puncture behaviour -Support for slow punctures -More physically accurate simulation -Improved AI -Improved multiplayer netcode -Improved multiplayer sync (damage, among other small things) -Improved multiplayer lobby UI -Improved tire model -Improved steering inputs -Slightly improved track loading times -Various other small fixes and improvements

Source

Steam News / 27 June 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.