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Steam News25 July 202621d ago

Hotfix v1.0.2.3

Hi everyone, just a late-afternoon set of fixes, with an important fix that I was able to track down thanks to the help of the community! I snuck in a few more low-priority but good to fix things in this batch too.

Full notes

Full Raccoons to Riches update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Store
fixed(v1.0.2.3) ---- - Text: Added a missing text color to the text of the Weaponcrafter's Forge decoration - Bugfix: Fixed some cases of multi-typed items not being considered valid for certain business tactic choices - Bugfix*: Fixed some starter item Daggers for the Shopkeeper and Part-Timer appearing to be Restockable - Bugfix: Fixed a softlock that could occur when deciding you didn't want tutorial popups - Bugfix: Fixed some game build data using some old cached data instead of current data, causing some characters to have outdated starting stockpiles. - Bugfix*: Fixed a subtle but serious bug that could cause an incorrect card in your Stockpile to become exhausted when exhausting or selling items. Mostly noticable by having restockable items mysteriously going missing. (For technical reasons, in-progress runs started before this patch may still experience this issue.)

Raccoons to Riches changes

fixed(v1.0.2.3) ---- - Text: Added a missing text color to the text of the Weaponcrafter's Forge decoration - Bugfix: Fixed some cases of multi-typed items not being considered valid for certain business tactic choices - Bugfix*: Fixed some starter item Daggers for the Shopkeeper and Part-Timer appearing to be Restockable - Bugfix: Fixed a softlock that could occur when deciding you didn't want tutorial popups - Bugfix: Fixed some game build data using some old cached data instead of current data, causing some characters to have outdated starting stockpiles. - Bugfix*: Fixed a subtle but serious bug that could cause an incorrect card in your Stockpile to become exhausted when exhausting or selling items. Mostly noticable by having restockable items mysteriously going missing. (For technical reasons, in-progress runs started before this patch may still experience this issue.)

Hi everyone, just a late-afternoon set of fixes, with an important fix that I was able to track down thanks to the help of the community! I snuck in a few more low-priority but good to fix things in this batch too.

Happy Friday (again!)

(v1.0.2.3) ---- - Text: Added a missing text color to the text of the Weaponcrafter's Forge decoration - Bugfix: Fixed some cases of multi-typed items not being considered valid for certain business tactic choices - Bugfix*: Fixed some starter item Daggers for the Shopkeeper and Part-Timer appearing to be Restockable - Bugfix: Fixed a softlock that could occur when deciding you didn't want tutorial popups - Bugfix: Fixed some game build data using some old cached data instead of current data, causing some characters to have outdated starting stockpiles. - Bugfix*: Fixed a subtle but serious bug that could cause an incorrect card in your Stockpile to become exhausted when exhausting or selling items. Mostly noticable by having restockable items mysteriously going missing. (For technical reasons, in-progress runs started before this patch may still experience this issue.)

Source

Steam News / 25 July 2026

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