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Steam News18 June 202618d ago

Demo v 0.28.0 - Time for a small UI Refresh

Hi everyone! As release approaches, I've been working on making the game as digestible to new players as possible, and as part of that work, I've given a nice fresh coat of paint to some of the harder to read/parse elem

In this update1

Full notes

Full Raccoons to Riches update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes11 additions11 changes0 removals
  • UI and audio
  • Gameplay
  • Store
  • Balance
  • Fixes
  • Events
addedAs release approaches, I've been working on making the game as digestible to new players as possible, and as part of that work, I've given a nice fresh coat of paint to some of the harder to read/parse elements of the game UI as part of this week's demo update. First of all, the biggest change you'll see in the demo is on the calendar UI! You'll now see right on each day how well you did, or how much you'll need to pay in rent, as a nice reminder. The type of each day is now also displayed in smaller text at the bottom of each day on the calendar, and the appearance of each day should be a lot more distinct if it isn't the current day, or is a day in the past.
changedI think this a lot easier to read at a glance, and even in my personal testing, I found that having the previous daily totals displayed there was pretty fun. You might also notice that the topbar UI is a lot easier to read now. I've gone an coloured in the background on it, and kinda subtly resized the stuff in there to be not quite so small. I got a lot of good feedback that it was kinda easy to miss the stuff up there, so this should make it easier to see/read in general. Another nice little bit of UI polish in this update is a small but noticable background on Customers' Patience value. I think it might have been a bit hard to visually differentiate the counter/hourglass against the shop background, and it was kinda weird that part of customer card's UI was kinda "hanging off" the top of it. So now, it's got more of a tab kinda look. Check it out: Steam post image
changedThere a bunch more little tweaks and bugfixes in the patch notes, which'll be at the bottom of this post. As for devlog/roadmap stuff, I'm getting pretty excited! The full release is just over a month away, which is kinda surreal to think about, since this is my first real game up on Steam. I hope everyone who grabs it enjoys it, or at least complains to me in ways I can at least fix up/tweak, haha. The rest of the month is going to be stability testing and UI tweaks like the ones from today to make the game as easy to understand as possible. As part of that, the next update will likely have a good number of tutorialization updates. There's the tooltip popup system in place now, but I feel like that's kind of just a lot of text, and a more guided tutorial might be something I can squeeze in before the full release. But, we'll see! Anyway, on to the patch notes. As always, notes marked with an * are a direct result of player feedback, so keep the feedback coming!
changedDemo v0.28.0Gameplay : Evened out the potential items that can appear in the "Incredible Deals" item crate in the supple shoppe and customer litter actions
addedDemo v0.28.0Gameplay : Crafting can now only be performed with Items. (Fallback for effects that Craft and use non-items will still produce Trash)
changedDemo v0.28.0Gameplay/Art : For the purposes of determining your shop type, as long as you have at least 2 of any item typed decoration, you'll get a non-plain background now

Raccoons to Riches changes

addedAs release approaches, I've been working on making the game as digestible to new players as possible, and as part of that work, I've given a nice fresh coat of paint to some of the harder to read/parse elements of the game UI as part of this week's demo update. First of all, the biggest change you'll see in the demo is on the calendar UI! You'll now see right on each day how well you did, or how much you'll need to pay in rent, as a nice reminder. The type of each day is now also displayed in smaller text at the bottom of each day on the calendar, and the appearance of each day should be a lot more distinct if it isn't the current day, or is a day in the past.
changedI think this a lot easier to read at a glance, and even in my personal testing, I found that having the previous daily totals displayed there was pretty fun. You might also notice that the topbar UI is a lot easier to read now. I've gone an coloured in the background on it, and kinda subtly resized the stuff in there to be not quite so small. I got a lot of good feedback that it was kinda easy to miss the stuff up there, so this should make it easier to see/read in general. Another nice little bit of UI polish in this update is a small but noticable background on Customers' Patience value. I think it might have been a bit hard to visually differentiate the counter/hourglass against the shop background, and it was kinda weird that part of customer card's UI was kinda "hanging off" the top of it. So now, it's got more of a tab kinda look. Check it out: Steam post image
changedThere a bunch more little tweaks and bugfixes in the patch notes, which'll be at the bottom of this post. As for devlog/roadmap stuff, I'm getting pretty excited! The full release is just over a month away, which is kinda surreal to think about, since this is my first real game up on Steam. I hope everyone who grabs it enjoys it, or at least complains to me in ways I can at least fix up/tweak, haha. The rest of the month is going to be stability testing and UI tweaks like the ones from today to make the game as easy to understand as possible. As part of that, the next update will likely have a good number of tutorialization updates. There's the tooltip popup system in place now, but I feel like that's kind of just a lot of text, and a more guided tutorial might be something I can squeeze in before the full release. But, we'll see! Anyway, on to the patch notes. As always, notes marked with an * are a direct result of player feedback, so keep the feedback coming!
changedGameplay : Evened out the potential items that can appear in the "Incredible Deals" item crate in the supple shoppe and customer litter actions
addedGameplay : Crafting can now only be performed with Items. (Fallback for effects that Craft and use non-items will still produce Trash)

Hi everyone!

As release approaches, I've been working on making the game as digestible to new players as possible, and as part of that work, I've given a nice fresh coat of paint to some of the harder to read/parse elements of the game UI as part of this week's demo update. First of all, the biggest change you'll see in the demo is on the calendar UI! You'll now see right on each day how well you did, or how much you'll need to pay in rent, as a nice reminder. The type of each day is now also displayed in smaller text at the bottom of each day on the calendar, and the appearance of each day should be a lot more distinct if it isn't the current day, or is a day in the past.

I think this a lot easier to read at a glance, and even in my personal testing, I found that having the previous daily totals displayed there was pretty fun. You might also notice that the topbar UI is a lot easier to read now. I've gone an coloured in the background on it, and kinda subtly resized the stuff in there to be not quite so small. I got a lot of good feedback that it was kinda easy to miss the stuff up there, so this should make it easier to see/read in general. Another nice little bit of UI polish in this update is a small but noticable background on Customers' Patience value. I think it might have been a bit hard to visually differentiate the counter/hourglass against the shop background, and it was kinda weird that part of customer card's UI was kinda "hanging off" the top of it. So now, it's got more of a tab kinda look. Check it out: Steam post image

There a bunch more little tweaks and bugfixes in the patch notes, which'll be at the bottom of this post. As for devlog/roadmap stuff, I'm getting pretty excited! The full release is just over a month away, which is kinda surreal to think about, since this is my first real game up on Steam. I hope everyone who grabs it enjoys it, or at least complains to me in ways I can at least fix up/tweak, haha. The rest of the month is going to be stability testing and UI tweaks like the ones from today to make the game as easy to understand as possible. As part of that, the next update will likely have a good number of tutorialization updates. There's the tooltip popup system in place now, but I feel like that's kind of just a lot of text, and a more guided tutorial might be something I can squeeze in before the full release. But, we'll see! Anyway, on to the patch notes. As always, notes marked with an * are a direct result of player feedback, so keep the feedback coming!

Demo v0.28.0

---------

  • Gameplay: Evened out the potential items that can appear in the "Incredible Deals" item crate in the supple shoppe and customer litter actions

  • Gameplay: Crafting can now only be performed with Items. (Fallback for effects that Craft and use non-items will still produce Trash)

  • Gameplay/Art: For the purposes of determining your shop type, as long as you have at least 2 of any item typed decoration, you'll get a non-plain background now

  • Art/UI: Completed days on the calendar now have their X-mark rotated a bit more randomly, and are displayed in black instead of red

  • Art: A few minor art cleanups (re-centering to fit card frames, etc.)

  • ArtAdded an improved icon for the Trashy Topup item crate and customer litter action intents
  • Tutorial Tooltips: A few updates to clarify some early tooltip popups/make them more readable

  • UI: On the calendar, only the current day is displayed in bright parchment. Days in the future are now a bit dimmer, since they're not the current day. Rent days now also have a more prominent green circle around them.

  • UIUpdated the scene transition fader to show the loading screen when starting a new run
  • UIAdded a background to the next customer in line that appears when you hover/focus that UI item in the topbar, to improve readability
  • UIUpdated the loading screen to have the game logo bounce a bit, so you know the game isn't frozen
  • UI*Added a background to customer cards' patience display for better readability
  • UIResized and colored in the topbar, as well as the stuff in it for improved readability
  • UIAdded a text display of the day type to days on the calendar
  • UIAdded a display of the day's profits to completed days on the calendar
  • UI*Added a display of how much rent is due at the end of a week to the day on the calendar, instead of just "Payment Due"
  • UI: When upgrading cards in your daily inventory, only non-upgraded cards will be shown

  • BugfixFixed the Sell Decoration panel in the decoration inventory never being shown
  • BugfixFixed a few miscellaneous strange behaviours related to selling decorations
  • BugfixFixed incorrect display of decoration names when getting a decoration bonus during an item sale
  • BugfixFixed an issue with controllers where you could sell an item and buy an item from a customer at the same time by pressing both the sell and buy buttons at once
  • Bugfix: Centered a misplaced UI rotation center point on deck pile opener buttons

  • BugfixFixed the decoration inventory not allowing you to de-select the topbar buttons when using a controller
  • BugfixFixed a number of menus remaining open when restarting a run via the R key
  • BugfixFixed some dimmer misalignment with the customer pool viewer
  • BugfixFixed the Customers in Line display appearing when not viewing the sales room floor in some cases
  • BugfixFixed Welcome In not being playable on the first Customer of a day during a Shopping Holiday current event
  • BugfixFixed Dumpster Dive being tagged as Food (this could cause confusing gameplay effects with crafting and certain customers like the Boarbarian)
  • BugfixFixed a run start choice to gain a restockable 2-typed item causing instances of 2-typed items to be always restockable
  • BugfixFixed a similar bug with the Restockable Trash from a run start event causing all trash to always be restockable
  • BugfixFixed crafting with a non-item not always creating Trash
  • Text: Minor text cleanups here and there (missing text colours, typos, etc.)

  • Text: Clarified the Shy Turtle's reaction description a bit

  • TextFixed a misleading tooltip in the daily inventory when getting a tutorial popup
  • MiscAdded a few item type tags to some decorations

Source

Steam News / 18 June 2026

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